Space Engineers

Space Engineers

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Melt Stone For All Ingots - Update Update
   
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Type: Mod
Mod category: Production, Other
File Size
Posted
Updated
843.542 KB
7 Mar, 2019 @ 9:38pm
18 Mar, 2019 @ 4:31am
4 Change Notes ( view )

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Melt Stone For All Ingots - Update Update

Description
Get all ingots type for processing stone.
Most categories based off of numerical average concentrations of elements with notable exceptions of:
* platinum, uranium and gold (
- too little in natural concentrations to register in game, use of natural concentrations (uranium 0.000000000153%) round to 0 each processing cycle and thus none is ever garnered. These three are still the smallest of the small, however, and do not build fast at all.

* iron, silicon and magnesium
- too much in natural concentrations to be balanced if 100% capture, also, much of that **IS** the stone itself so in order to justify returning any gravel at all I had to reduce these.)

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Melt Stone For All Ingots - Update
ORIGINAL https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=457389706
O-AUTHOR wolf4243

UPDATED(3P) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1674251348
U-AUTHOR echoAwoo

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Compatibility

No base game files are modified, no collisions from unnecessary redeclarations.
Collisions possible on redeclared blueprints 'StoneOreToIngotBasic' and 'StoneOreToIngot'. Any mods that redeclare these will conflict.

This should, for the most part, be fully compatible with any other mods unless they change the default stone processing blueprints for survival kits, basic refineries and refineries ('StoneOreToIngotBasic' and 'StoneOreToIngot').

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Getting power positive (producing more uranium than you consume processing the stone) is no longer free. The original mod was power positive on its own, this is not (at least at 1x refinery speed/efficiency values). You can get there either by using 4x Yield Mods, or 3x Power Mods. Both produce a surplus at approximately 2 kg uranium ingots/hour.
22 Comments
💀 Haku 💀 15 Sep, 2021 @ 12:07pm 
where you able to take a look if not its fine I understand I have looked at the code but i'm lost lol
💀 Haku 💀 6 Sep, 2021 @ 11:36am 
no worries I found the issue with my game a validation fixed the lights but still a grey box for the basic refinery.
echoAwoo Bot (Very Easy)  [author] 6 Sep, 2021 @ 10:54am 
Sorry It completely slipped my mind to go look at this! Apologies. Although the light taking up a full block was a problem with the previous mod. This doesn't even redeclare the light block like the original did so it shouldn't be doing that at all.
💀 Haku 💀 5 Sep, 2021 @ 5:22pm 
it seems to also cause lights to take a full block I just cant figure it out
💀 Haku 💀 25 Aug, 2021 @ 2:26pm 
I believe so this wasn't an issue before hand.
echoAwoo Bot (Very Easy)  [author] 24 Aug, 2021 @ 9:16am 
Thanks for the good report! I've stopped using this mod in my list, sorry!

I will check this one out here in the next few days or so. I guess the new Heavy Industry updates broke it ?
💀 Haku 💀 22 Aug, 2021 @ 1:56am 
I am using only 1 mod on my single player game. This mod. When I try to build a basic refinery I get a small grey box hovering in the air. I can move it around lie it on its side like the regular basic refinery block but can only see the grey box, I cannot line it up with other blocks/connectors, and when its built, it doesn't refine any ores/stone. Remove the mod and the basic refinery can be built, it can be lined up etc etc as one would expect with the vanilla game.
echoAwoo Bot (Very Easy)  [author] 27 Jun, 2020 @ 3:27pm 
An update is not needed. Once again I am confronted with persons unwilling to properly test mods and immediately jump mod is broken pls fix. If you are running any mods that replace the StoneOreToIngot and StoneOreToIngotBasic blueprints, they will overwrite this mod if they are placed after this mod in the load order. This is highlighted in the compatibility section above.
echoAwoo Bot (Very Easy)  [author] 1 Jan, 2020 @ 12:55pm 
If you're using the Better Stones mod, that would do it. There are so many blueprints to modify in that mod that I haven't even begun to try to do it. You can cheat it by placing this mod behind Better Stones to override the default stone blueprint from that mod, but that's it. I'd have to make a totally separate mod for full compatibility with Better Stones.
fizzy 1 Jan, 2020 @ 8:35am 
I was using a variety of mods except the mentioned ones and I got normal idea out of stone