Space Engineers

Space Engineers

Melt Stone For All Ingots - Update Update
22 Comments
💀 Haku 💀 15 Sep, 2021 @ 12:07pm 
where you able to take a look if not its fine I understand I have looked at the code but i'm lost lol
💀 Haku 💀 6 Sep, 2021 @ 11:36am 
no worries I found the issue with my game a validation fixed the lights but still a grey box for the basic refinery.
echoAwoo Bot (Very Easy)  [author] 6 Sep, 2021 @ 10:54am 
Sorry It completely slipped my mind to go look at this! Apologies. Although the light taking up a full block was a problem with the previous mod. This doesn't even redeclare the light block like the original did so it shouldn't be doing that at all.
💀 Haku 💀 5 Sep, 2021 @ 5:22pm 
it seems to also cause lights to take a full block I just cant figure it out
💀 Haku 💀 25 Aug, 2021 @ 2:26pm 
I believe so this wasn't an issue before hand.
echoAwoo Bot (Very Easy)  [author] 24 Aug, 2021 @ 9:16am 
Thanks for the good report! I've stopped using this mod in my list, sorry!

I will check this one out here in the next few days or so. I guess the new Heavy Industry updates broke it ?
💀 Haku 💀 22 Aug, 2021 @ 1:56am 
I am using only 1 mod on my single player game. This mod. When I try to build a basic refinery I get a small grey box hovering in the air. I can move it around lie it on its side like the regular basic refinery block but can only see the grey box, I cannot line it up with other blocks/connectors, and when its built, it doesn't refine any ores/stone. Remove the mod and the basic refinery can be built, it can be lined up etc etc as one would expect with the vanilla game.
echoAwoo Bot (Very Easy)  [author] 27 Jun, 2020 @ 3:27pm 
An update is not needed. Once again I am confronted with persons unwilling to properly test mods and immediately jump mod is broken pls fix. If you are running any mods that replace the StoneOreToIngot and StoneOreToIngotBasic blueprints, they will overwrite this mod if they are placed after this mod in the load order. This is highlighted in the compatibility section above.
echoAwoo Bot (Very Easy)  [author] 1 Jan, 2020 @ 12:55pm 
If you're using the Better Stones mod, that would do it. There are so many blueprints to modify in that mod that I haven't even begun to try to do it. You can cheat it by placing this mod behind Better Stones to override the default stone blueprint from that mod, but that's it. I'd have to make a totally separate mod for full compatibility with Better Stones.
fizzy 1 Jan, 2020 @ 8:35am 
I was using a variety of mods except the mentioned ones and I got normal idea out of stone
echoAwoo Bot (Very Easy)  [author] 27 Nov, 2019 @ 4:56pm 
Not according to my tests.

New world, only this mod present, full scope of mod works.

Please provide more details. "broken?" does not help.
fizzy 23 Nov, 2019 @ 9:12am 
broken?
echoAwoo Bot (Very Easy)  [author] 6 Jun, 2019 @ 6:12pm 
That's not very useful. I don't get this effect at all when I run a world with only this mod. Please try the same thing. I expect it's some other mod of yours.

Like I said, this mod is 1 file containing production blueprints (StoneOreToIngot & StoneOreToIngotBasic overwrites) . It doesn't have any block blueprints whatsoever that would make modifications to wheel blueprints. Excuse the analogy, but this is like asking me to fix your WiFi and then blaming me for breaking your microwave.

Are you running the original version of this mod in tandem with this mod? The original version of this mod DID contain block blueprints (all vanilla block blueprints to be exact), that could be causing it.

I don't mean to be difficult here, but this mod should have zero effect on your wheels. No definitions for wheels inside of the blueprints, no cubeblock data, nothing.

You can even look for yourself. The PasteBin link I posted is the Blueprints file. The entire file.
Paradox Edge 6 Jun, 2019 @ 4:06am 
Well when I disable the mod the wheels return to complete normal. So there's SOMETHING that is interfering with it. Be it a code overlap or maybe some open ended code that bleeds into something else.
echoAwoo Bot (Very Easy)  [author] 4 Jun, 2019 @ 4:34pm 
Filename: Blueprint_MeltStonesForIngotsUpdate.sbc
https://pastebin.com/cL1aekea
echoAwoo Bot (Very Easy)  [author] 4 Jun, 2019 @ 4:30pm 
Mod is a grand total of 62 lines, none of which touch the wheels
echoAwoo Bot (Very Easy)  [author] 4 Jun, 2019 @ 4:30pm 
This mod is only one file adjust blueprint definitions for production blueprints, it shouldn't interefere with it at all. Are you certain it's not another mod because I don't notice that with this mod but I DID notice it with the gravel separators original mod as that had a TON of unnecessary redeclarations of blocks (like a bug causing lights to physically occupy the entire block, making traversing past them impossible in what should be an open 1x1xZ tunnel)
Paradox Edge 2 Jun, 2019 @ 8:30am 
I should clarify, this updated version still has that bug. but at a much lower magnitude. I can still notice that I sorta veer if I don't turn to the direction in which it doesn't stick.
Paradox Edge 2 Jun, 2019 @ 8:29am 
So there's this weird bug with this mod that causes wheels to sorta... ''Snap'' and ''Stick'' to one side and the other. If you download the original mod and try to drive a car you'll see what I mean. Think you can dig around the code and see if anything is causing interference with that? This is like. the ONLY stone refinery mod that is great.
echoAwoo Bot (Very Easy)  [author] 22 Apr, 2019 @ 10:23pm 
Did you get it fixed?
echoAwoo Bot (Very Easy)  [author] 20 Apr, 2019 @ 11:33am 
Your comment comes off extremely rude and demanding, I will pretend it isn't, but in the future please make an effort to appear less entitled and demanding. I do not owe you a fix.

Now that that's out of the way...

I use this mod and get platinum out of stone, so it's not the mod itself.

If you're using another mod that redefines the blueprints for the survival kits and refineries, that mod might be overriding the declarations. This would be a mod collision and would be fixed by reordering your mods, but this might undo the other mod.

I bet it's simply a quantity issue. You need to process A LOT of stone for gold, silver, platinum and uranium ingots, something like 30000 kg / ingot kg. You imply you're getting everything else, so I expect it's this.

Please provide more information.
SOUPCAN'T 20 Apr, 2019 @ 9:07am 
I've been using the mod and I can get every ingot EXCEPT for platinum. Pls fix