Space Engineers

Space Engineers

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Pennywise Octopus Autominer Fix (3/8/2019)
   
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8 Mar, 2019 @ 8:57am
8 Mar, 2019 @ 10:53am
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Pennywise Octopus Autominer Fix (3/8/2019)

Description
I'm not fixing this anymore. If you want a better auto-mining script IMO, use PAM.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1507646929

Note: Not fully tested.
Note: This WILL be deleted once his is updated.

I was trying to make a search/replace fix on Pennywise's workshop, but I didn't feel like making so many posts. So, I'm publishing it instead.

Here is Pennywise's Octopus Autominers:

Octopus: Full-Auto Mining Robot for Planets
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=619449097

Octopus_Freespace
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1513533195

Actual Code
https://gist.github.com/crawlingspeed/9bca82b20919f6496fe302ca75bbbae9
16 Comments
FPC 1 Jun, 2020 @ 7:24pm 
Its dead. PAM works, but this is actually better - and an order of magnitude better performant.
.!.Kingfish  [author] 1 Jun, 2020 @ 5:00pm 
@FPC Last I checked it was working. But I'm not messing with this anymore, I switched to PAM.
FPC 25 May, 2020 @ 2:38am 
believe its broken :/
.!.Kingfish  [author] 2 Mar, 2020 @ 3:06pm 
It still works. Not sure about PB limiter part. I used it yesterday with no issues other than a warning about a soon to be depreciated code on how it outputs to Textpanels.
SirOaken 24 Feb, 2020 @ 6:47pm 
It has been a while since I used it but it worked around march of 2019. If I remember correctly it did take a little effort to get it running but loved the thing
_ArkAngel_ 24 Feb, 2020 @ 12:17pm 
I'd like to see a demonstration of a working octopus to see if it's worth the time and risk of getting it to work in survival multiplayer with pb limiter in place.
Does anyone know if there is a working version of this for the current SE?
Or what the most recent version of SE this works in?
FPC 6 May, 2019 @ 4:07pm 
Scan PB was for terrain height when planetary mining, if I recall. You ran it randomly a few times at different heights and it created a flight floor and ceiling. I think. :)
SirOaken 9 Mar, 2019 @ 7:54pm 
Feels dumb lol I was combing the code like wtf is wrong?!!
3DogBrew 9 Mar, 2019 @ 1:44pm 
Well, my understanding of GetFreeDestination is obstacle avoidance getting from one nav point to another. It sounds like Pennywise's code could be used for finding ore, but my interpretation of the Lock3GFD function is that it is trying to find the best route between the drilling location and the base connector location. But, I'm only a couple of weeks into SE scripting
.!.Kingfish  [author] 9 Mar, 2019 @ 8:20am 
@3DogBrew
So the PB_Scan block used GetFreeDestination
This was removed from the game.

The thing would have to be remade using camera raycasting I think.