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Ok so I have been able to fix this with the help of a friend @Equinox_NL which now works, i have uploaded the blueprint to the workshop and for thoses who just want the code: https://pastebin.com/54nerZQa
Дякую тобі, за проведену роботу, все супер працює.
Is there a way I could see your script? I just started my old game back up and was playing around with this but I'm, well, not to great at coding. Or the exact method used to replace these PublicText commands.
If I could see the script then I could figure it out from there.
Thanks.
IMyTextSurface surf = (<IMyTerminalBlock> as IMyTextSurfaceProvider).GetSurface(0);
surf.ContentType = ContentType.TEXT_AND_IMAGE;
MySpriteDrawFrame frame = surf.DrawFrame();
surf.ClearImagesFromSelection();
surf.WriteText(<text>);
frame.Dispose();
I haven't tried it in my pre-existing world to see if it's broken there, but it seems like it might be.