Space Engineers

Space Engineers

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SAVTec T-442 B.U.T.T.P.L.U.G Trailered Generator
   
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Type: Blueprint
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8 Mar, 2019 @ 6:25pm
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SAVTec T-442 B.U.T.T.P.L.U.G Trailered Generator

In 1 collection by cptsavarus
SAVTec Industries Truckworks
28 items
Description
Thankyou for playing with SAVTec's B.U.T.T.P.L.U.G!
It's ok, you keep it. I don't want it back.

All the usual quality from SAVTec
  • 100% mod-free
  • No scripts. Build uses 6 Pistons and 3 Rotors - all very stable & well tested
  • Nice neat control panel - everything named & grouped
  • Ideal 1st-tier upgrade to the SAVTec T-442 series light cargo trucks (links below)
  • Suitable for use on planets with or without atmosphere
  • Perfect for new players. Just as useful for seasoned veterans

Seriously SAV? A B.U.T.T.P.L.U.G now? Really?!
Yes really, a B.U.T.T.P.L.U.G!

As you would expect, B.U.T.T.P.L.U.G is a Bloody Useful Towing Trailer with Powerful Light Utility Generator.

It's a trailered site generator for use wherever you want. You can drag it out into the middle of nowhere and leave it there as a recharging point or you can use it to help power a new base. There are many good uses for a B.U.T.T.P.L.U.G!

Need that extra bit of power? No problem! Just Pull out your B.U.T.T.P.L.U.G and put it a "strategic" place.
Don't want it in that place any more? That's fine - just get your truck, hitch it up to your B.U.T.T.P.L.U.G and floor the throttle! The B.U.T.T.P.L.U.G will pop out of that place and you can put it somewhere else!

What's a B.U.T.T.P.L.U.G for?
People use B.U.T.T.P.L.U.G's for all sorts of reasons. You see, not only do they generate oodles of power but they double entendre as portable Ore detectors & Antenna markers / relays... useful for extending the range of your remote controlled miners & drones - or just for communication.

They have their own Solar Panel and a nice 02/H2 Generator to keep the Hydrogen Engines fuelled, so all you need to do is fill them with ice and walk away.
If that weren't enough you can even use your B.U.T.T.P.L.U.G for transporting cargo. While the onboard Cargo Container is intended as an Ice tank for the 02/H2 Generator, it can just as easily be used for carrying other items.
B.U.T.T.P.L.U.G's also have handy compartments for shoving spare gas bottles & hand tools in.

Things you always wanted to know about B.U.T.T.P.L.U.G's but were afraid to ask
The B.U.T.T.P.L.U.G has a number of practical and ergonomic features for your pleasure, most notably the independent suspension bogie, which has a huge amount of travel and can cope with being dragged over some fairly serious terrain.
  • Powered variable diff-lock (helpful for getting unstuck or traversing awkward / steep terrain
  • Can be detached easily at the push of a button
  • Has its own parking leg so it's always ready to hook up
  • handy control panels on the sides for easy configuration
  • Rear-facing Camera & Connector
  • Medium Cargo Container for Ice (or whatever cargo you want to carry)
  • 1x Large Battery
  • 18x Small Batery
  • 4x Hydrogen Engine
  • 1x O2/H2 Generator
  • Antenna & Remote Control
  • Ore Detector
  • 2x Small Cargo Containers (not conveyored up) for use as tool boxes

How to use your B.U.T.T.P.L.U.G
The humble B.U.T.T.P.L.U.G can provide you with hours of pleasure if you use it correctly.
To help you do this, I've set up the main controls on 4 easy-to-use hotbars...
  • Hotbar #1: Truck power selectors
  • Hotbar #2: Driving controls
  • Hotbar #3: Emergency & utility controls
  • Hotbar #4: Trailer controls

You'll always move forward with a B.U.T.T.P.L.U.G behind you
With its variable "diff-lock", the B.U.T.T.P.L.U.G can actually assist your truck in getting out of pretty much any situation. To use the diff-lock effectively you'll want to familiarise yourself with the 3 hotkeys on hotbar #2 for increasing, decreasing and resetting propulsion override for the trailer axle.
In normal driving conditions the diff lock isn't needed, so press hotkey #3 to reset it to 0.
For steep inclines you can increase it with hotkey #2.
For emergency situations where the vehicle is stuck on terrain, you can also set it to reverse with hotkey #4.

Fitting your F.A.R.T's and T.A.R.T's with a B.U.T.T.P.L.U.G
B.U.T.T.P.L.U.G depends on certain minor modifications being made to your F.A.R.T's and T.A.R.T's. This involves removing the Connector to make way for the towing hitch. Unfortunately the tradeoff is that you'll be improving the vehicles' capability but you'll have to load & unload the truck's cargo containers manually.
This seemed like a better solution than building some huge damned contraption with Advanced Rotors & Connectors that looked horrible and didn't really work very well.

The modifications are all quite simple to do. In fact you can overlay a projection of this blueprint on top of your existing F.A.R.T's & T.A.R.T's, grind away the blocks that are no longer needed and just weld up the new ones.

When constructing the B.U.T.T.P.L.U.G in survival mode you'll need to get clever about how you build it, since it has mutliple sub-grids. I advise starting with the main trailer body, then adding the axle & hitch manually. They're really simple to build. Just have a look at the blueprint in Creative mode first and you'll know how to copy it.
If you're really lazy & want everything handed to you on a plate... well tough!

B.U.T.T.P.L.U.G works with A.S.S!
The onboard A.S.S (Awesome Self-righting System) found on my T-442 series trucks can also right the vehicle WITH the trailer attached (give or take for terrain conditions and the resting position of the truck & trailer). This makes your A.S.S triply awesome... you could even go so far as to call it an A.A.A.S.S!

Links to compatible vehicles & more trailers
For a whole bunch of links to compatible vehicles & trailers, both by me and by selected 3rd party workshop authors, please check out This discussion page

Feedback
Comments / questions / suggestions / constructive criticism all very welcome.
I've even been known to do the odd request-build from time to time, so if you have an idea, drop me a line. If I like it I may build it.

If you like this build & want to see more, please check out my workshop pages
https://steamhost.cn/steamcommunity_com/profiles/76561198064838288/myworkshopfiles/

For the ever-expanding SAVTec Industries collection click here...
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1451430759&savesuccess=1
19 Comments
cptsavarus  [author] 11 Mar, 2019 @ 2:17pm 
You're welcome. And thanks again. This was definitely worth reporting & something I'll be certain to check for in furture builds before I publish.

Haven't yet had chance to check out that script but I will. I don't actually use scripts myself, since game updates have a tendancy to break them & then my things don't work. I'll probably get into them more when Keen have no more updates planned & I know I can trust them not to get broken!
Til then I'm putting together a list of all the most useful ones, so will add DAS to it & give it a trial run in the meantime.

Glad you're enjoying my builds anyhow. I have another green one on the way. Much larger but heaps of fun to drive! :lunar2019grinningpig:
Geert-Jan 11 Mar, 2019 @ 2:03pm 
@cpsavarus, Glad that i could help to make your creations better :)

I will make sure i give the temp fix a go when i start up the game!
Thanks for fixing it :)

Not sure if you did checkout DAS - Driver Assisting System script. It can be nice to add also, im sure are a fan of it.

Keep on going with your SAVTec releases i do like them, special when there solar/green powered :)
cptsavarus  [author] 11 Mar, 2019 @ 1:42pm 
Ok @Kirito, I've found what was causing it.

I'll update the blueprint to fix it soon but for now I have a temporary fix for you...

>Open up the control panel for either truck and select the "view hidden" items option.
>Look for rotors. You should find 3.
>Find the rotor named "Trailer Hitch Yaw Rotor".
>Unlock this rotor.
>Set the max & min rotation values for the rotor to "Unlimited".

Do this for both trucks.

Now try attaching the trailers again.

The reason they were exploding was indeed something I got wrong. If you look carefully at the rotors you can see the rotation angles written on them. One truck has its rotor the opposite way around to the other.
Rotor parts it seems will remember their previous positions when they're re-attached, so because the directions are reversed, the trailers are trying to spin round 180 degrees!

Can't believe I didn't catch that before!
cptsavarus  [author] 11 Mar, 2019 @ 1:16pm 
Well I suppose it's *possible* - I mean sometimes things do work for one person but not for the next - but it's also possible you've found something I missed or got wrong, so I *will* try to find out why it's not working and fix it. Can't have my workshop stuff not doing its job right!

I appreciate the report by the way. In my experience it can sometimes happen that there's a huge problem with something & just no-one reports it, so I will always investigate just in case!

Heading back into the game now, so will see if I can nail this thing while I'm in there!
Geert-Jan 11 Mar, 2019 @ 11:15am 
@cpsavarus, then i might be unlucky. I made a new game with no mods on. Made a platform and copy/paste in the creations you made. (default there locked) I extend the piston and press the detach botton. I copy the yellow truch and copy the cargo trailer. When i hook it on its explote same goes with The green one and hydro trailer. But when i copy the yellow truck with Hydro trailer lose from eath other its fine.

I guess i need to build the trailer on the yellow truck and at a solar panel on it, because i like solar/green energy.
cptsavarus  [author] 11 Mar, 2019 @ 9:29am 
@Kirito... They should be able to swap just fine. I tested it in survival & had no problems. The truck bounced a bit but that was all.

Did you check that the rotors were all locked before you detached the trailers?
They need to be locked *before* you detach, as you can't lock them when there's no head on them. If they're unlocked when you connect the new trailer, things tend to explode.

Also, make sure the whole thing is on a flat surface - a platform is best
Geert-Jan 11 Mar, 2019 @ 8:21am 
Is there a way to combine the SAVTec T422 with the trailer of SAVTec T-422 A.R.S.E? When i spawn both creations in and detach the trailer and swap them and attech them there go BOOM. I did try with merge blocks and pistons then i get Clang. Any way around that?
cptsavarus  [author] 10 Mar, 2019 @ 2:14pm 
Ah, I see.
Yeah, I've read similar reports on the forum. There seems to be a bug that prevents Hydrogen Engines from drawing fuel. I'm guessing it came with the last hotfix, as I didn't see any reports of it before then.
I Haven't encountered it myself, as I've shelved Hydrogen Engines in my survival game for a moment until Keen fixes them. Hopefully it wont be long. There are enough people reporting issues with them to sink a battleship, so it's hard to imagine Keen don't know about all the problems.

Yes, I'm expecting B.U.T.T.P.L.U.G to be a thirsty creature too. Probably too thirsty for a single O2/H2 Generator. I figured with all those batteries & a solar panel, you'd probably only run the engines if you were in a real hurry for some power. If you set out with 4 full tanks & a full container of ice it should still be good for long enough to charge a rover battery once or twice before needing a refill.
SteelAngel 10 Mar, 2019 @ 1:58pm 
@cptsavarus
Not to fill it up top, necessarily, but I have been running tests with the G.A.S.F.A.R.T, and even with a full o2/h2 gen, the hydrogen engine will not draw any supply from the ice stored in it even if it is the only thing running (i.e. batteries and solar off). It will run down to zero and stop, even with ice available.

As for the B.U.T.T.P.L.U.G, I'm looking at it in survival now myself. I have a feeling that it's going to be a monster to keep running :)
cptsavarus  [author] 10 Mar, 2019 @ 1:34pm 
@Angel... Just use small conveyor blocks to connect them. Or did you mean to *fill* the engine?

Far as I can tell, a single O2/H2 Generator isn't enough to fill an engines' onboard tank but it's enough to keep it running.
To fill the tanks completely you either need to hook up to a Hydrogen Tank or have multiple O2/H2 Generators.

I'm still testing with Hydrogen Engines to see how many engines one O2/H2 Generator can support. It might be that the 4 engines on this trailer are too much for one Generator. Will be building it in my Survival game quite soon, so I guess I'll find out. If it doesn't work out so well I'll revise the design.

It'd help if the game could decide how much Hydrogen the engines actually consume. Every time I try to clock it I get different results!