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Haven't yet had chance to check out that script but I will. I don't actually use scripts myself, since game updates have a tendancy to break them & then my things don't work. I'll probably get into them more when Keen have no more updates planned & I know I can trust them not to get broken!
Til then I'm putting together a list of all the most useful ones, so will add DAS to it & give it a trial run in the meantime.
Glad you're enjoying my builds anyhow. I have another green one on the way. Much larger but heaps of fun to drive!
I will make sure i give the temp fix a go when i start up the game!
Thanks for fixing it :)
Not sure if you did checkout DAS - Driver Assisting System script. It can be nice to add also, im sure are a fan of it.
Keep on going with your SAVTec releases i do like them, special when there solar/green powered :)
I'll update the blueprint to fix it soon but for now I have a temporary fix for you...
>Open up the control panel for either truck and select the "view hidden" items option.
>Look for rotors. You should find 3.
>Find the rotor named "Trailer Hitch Yaw Rotor".
>Unlock this rotor.
>Set the max & min rotation values for the rotor to "Unlimited".
Do this for both trucks.
Now try attaching the trailers again.
The reason they were exploding was indeed something I got wrong. If you look carefully at the rotors you can see the rotation angles written on them. One truck has its rotor the opposite way around to the other.
Rotor parts it seems will remember their previous positions when they're re-attached, so because the directions are reversed, the trailers are trying to spin round 180 degrees!
Can't believe I didn't catch that before!
I appreciate the report by the way. In my experience it can sometimes happen that there's a huge problem with something & just no-one reports it, so I will always investigate just in case!
Heading back into the game now, so will see if I can nail this thing while I'm in there!
I guess i need to build the trailer on the yellow truck and at a solar panel on it, because i like solar/green energy.
Did you check that the rotors were all locked before you detached the trailers?
They need to be locked *before* you detach, as you can't lock them when there's no head on them. If they're unlocked when you connect the new trailer, things tend to explode.
Also, make sure the whole thing is on a flat surface - a platform is best
Yeah, I've read similar reports on the forum. There seems to be a bug that prevents Hydrogen Engines from drawing fuel. I'm guessing it came with the last hotfix, as I didn't see any reports of it before then.
I Haven't encountered it myself, as I've shelved Hydrogen Engines in my survival game for a moment until Keen fixes them. Hopefully it wont be long. There are enough people reporting issues with them to sink a battleship, so it's hard to imagine Keen don't know about all the problems.
Yes, I'm expecting B.U.T.T.P.L.U.G to be a thirsty creature too. Probably too thirsty for a single O2/H2 Generator. I figured with all those batteries & a solar panel, you'd probably only run the engines if you were in a real hurry for some power. If you set out with 4 full tanks & a full container of ice it should still be good for long enough to charge a rover battery once or twice before needing a refill.
Not to fill it up top, necessarily, but I have been running tests with the G.A.S.F.A.R.T, and even with a full o2/h2 gen, the hydrogen engine will not draw any supply from the ice stored in it even if it is the only thing running (i.e. batteries and solar off). It will run down to zero and stop, even with ice available.
As for the B.U.T.T.P.L.U.G, I'm looking at it in survival now myself. I have a feeling that it's going to be a monster to keep running :)
Far as I can tell, a single O2/H2 Generator isn't enough to fill an engines' onboard tank but it's enough to keep it running.
To fill the tanks completely you either need to hook up to a Hydrogen Tank or have multiple O2/H2 Generators.
I'm still testing with Hydrogen Engines to see how many engines one O2/H2 Generator can support. It might be that the 4 engines on this trailer are too much for one Generator. Will be building it in my Survival game quite soon, so I guess I'll find out. If it doesn't work out so well I'll revise the design.
It'd help if the game could decide how much Hydrogen the engines actually consume. Every time I try to clock it I get different results!