Shadowrun Returns

Shadowrun Returns

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Truth Lies in the Shadows 8/9/13
   
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Story Attributes: Default Character
Contains: Story
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9 Aug, 2013 @ 1:18pm
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Truth Lies in the Shadows 8/9/13

In 1 collection by Allarionn
My Mods
4 items
Description
Discover the truth, discover the lies, discover the Shadows.

This is an Alpha Demo, including only the Prelude and Prologue.

This story follows the life of Tarak Solarion.

This is a mature, dark story. The prelude and beginning of the prologue are all that are included in this demo. While I have the storyline written out too completion, I have limited time in real life so the releases will be episodic in nature. Later episodes may include more open ended elements, early on it is all 'in the past' though, so it is storytelling, aka on rails to an extent.

Constructive criticism and advice is always welcome.

Thanks go out to:
King Schiebi for Sprawl Sites
Waruko for a certain portrait and the tutorial on how to import them
Popular Discussions View All (2)
9
13 Nov, 2021 @ 2:45pm
Development Progress
Allarionn
0
9 Aug, 2013 @ 3:18pm
Future Implementation Plans
Allarionn
32 Comments
Frenne Dilley 19 Sep, 2017 @ 1:01pm 
Have you resolved the issues? This looked promising :squirtmeh:
Allarionn  [author] 12 Jul, 2014 @ 8:36am 
Honestly all the updates to the game since the last time I updated this have broken the Dream Sequence. I have to go back through and resolve a number of issues with it.
prutser 13 Jun, 2014 @ 12:55pm 
- bit of a spoiler -

I am stuck in the dream, dad stays where he is so does not get killed, so no possible interaction with the assassin or progress. Or is it meant to end there?
Rudedog 9 Dec, 2013 @ 10:43pm 
also aim2 requires spellcasting 4 and my char only had 3
Rudedog 9 Dec, 2013 @ 10:35pm 
Kudos. This story is loaded with emotion and I'm really looking forward to more. I did have two complaints. One is that Tarak has a datajack regardless of his future specialty. That's going to cramp my wiz style. Second my Tarak didn't fight with his folks and thus their dream fight didn't have the impact I expect it would have had otherwise. Also he died unexpectedly immediately after initiating any conversation in the dream sequence. Talk to mom; die. Talk to dad; die. Look at computer; die. Then the game just sits there with no way to advance the plot.
Bob_The_Mighty 3 Dec, 2013 @ 3:44pm 
An interesting way of handling a story. My game ended in the dream sequence: I died when I clicked on dad. Don't know why.
thegattitude 20 Sep, 2013 @ 3:55pm 
Hope to see more of this story! Well done,
Allarionn  [author] 16 Sep, 2013 @ 1:18pm 
I can look into implementing in the other dialog options in the dream sequence, though I will say they are going to take a back seat for now, I'm trying to iron out the new content I have been working on the last few weeks as well as squashing bugs, fixing grammar, etc, so reworking what is implemented will come after all that. My main goal is to get the new 10 or so scenes I have into a playable state so I can legitimately call the prologue full beta. Once I am at that point, I'll look into fleshing out dialog even more, and increasing immersion/setting detail on the whole Prologue. As always though I appreciate the feedback and critique, as well as any bug/grammar issues reported :)
Santo 16 Sep, 2013 @ 9:38am 
Yiiip. I get that the dream is supposed to be a jarring thing. But having had the actual option to just be honest and say 'Nah, just taking a short break' and avoiding the argument entirely, it was jarring enough to just break the immersion. xD

Then again, having a dream where one constantly tries to tell his parents they're in danger, and they keep answering with the same dialogue of 'Well a short break is good, but keep working hard son.' is a big bottle of feels in and of itself.

And sure mate. I'll go through it again later today, write them down, and get back to you.
Allarionn  [author] 16 Sep, 2013 @ 3:06am 
Perhaps I may need to expand upon why the dream sequence is like that in some way. It is intended to be jarring though, it is supposed to be a nightmare for a reason. As I said though I may need to tie that in a bit more, because the intention isn't to break immersion it is supposed to be to evoke emotions.

Thanks for your comments though. Being alpha, if you remember where any of the spelling errors were please let me know, I do want to sort them out. I try to be fairly meticulous in my proofreading, but obviously I am only human so it only goes so far :)