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I am stuck in the dream, dad stays where he is so does not get killed, so no possible interaction with the assassin or progress. Or is it meant to end there?
Then again, having a dream where one constantly tries to tell his parents they're in danger, and they keep answering with the same dialogue of 'Well a short break is good, but keep working hard son.' is a big bottle of feels in and of itself.
And sure mate. I'll go through it again later today, write them down, and get back to you.
Thanks for your comments though. Being alpha, if you remember where any of the spelling errors were please let me know, I do want to sort them out. I try to be fairly meticulous in my proofreading, but obviously I am only human so it only goes so far :)
I like the way it is going, its well paced, the conversations seemed natural. There was the occasional spelling mistake but hey, alpha is alpha.
One thing I will say however, is that the dream sequence was rather jarring. When actually given the option, I did not have that argument with the parents. So when the dream was locked into having that argument, it threw me wholly out of whack and rather jerked me from the immersion.
But as stated before, alpha is alpha.
I very much look forward to more.
https://steamhost.cn/steamcommunity_com/app/234650/discussions/0/864975632763593388/
-I think having to hack away at the assassin in the dream sequence is unnecessary. Maybe instead just cut and fade to the next scene with sub-title narration as soon as you attack him would be more effective.
Anxious for more!
Nice job on the re-used and touched up areas.
I am looking forward to your next release.
Thanks for making this and leting me play it.
the computer is still selectable after using it the first time, but does nothing when selected.
when moving to your room above the bar if you have not yet aproached the stairwell it will play text along the bottom of the screen describing how you could never afford the room, though i already had been given it.
2. From what I can tell that is simply a pathfinding problem within the game, I have the interaction distance set well far enough out you don't have to walk around, you can just walk up to the bar then talk to him just fine, but if you click him directly it wants to send you all the way around.
3. Yeah I left him there to remind myself to look into how to have his height adjusted, but it is appear as if raised "floors" continue to have collision only at ground level.
4. I may have accidentally included too high of a skill level uzi (I did that with one of the other weapons initially with the same results). Again I'll have it fixed it in the next build.
Thanks for the bug reports :)
1. Starting char has 3 Cha, but no Etiquette chosen.
2. Having just arrived at the bar, I clicked at the bartender and PC started running around the bar table, instead of coming closer. Check the bar stools, I believe they are to blame somehow.
3. The guy on a scene in the bar was visually standing not ON the scene, but UNDER.
4. I made a decker char and have chosen an Uzi. Even though weapon showed up in the inventory, I was never able to use it, it didn't show up in my hands while in combat. Don't know a reason for this myself.
Otherwise, looks very promising, will monitor your progress. Keep up the good work!