Shadowrun Returns

Shadowrun Returns

Truth Lies in the Shadows 8/9/13
32 Comments
Frenne Dilley 19 Sep, 2017 @ 1:01pm 
Have you resolved the issues? This looked promising :squirtmeh:
Allarionn  [author] 12 Jul, 2014 @ 8:36am 
Honestly all the updates to the game since the last time I updated this have broken the Dream Sequence. I have to go back through and resolve a number of issues with it.
prutser 13 Jun, 2014 @ 12:55pm 
- bit of a spoiler -

I am stuck in the dream, dad stays where he is so does not get killed, so no possible interaction with the assassin or progress. Or is it meant to end there?
Rudedog 9 Dec, 2013 @ 10:43pm 
also aim2 requires spellcasting 4 and my char only had 3
Rudedog 9 Dec, 2013 @ 10:35pm 
Kudos. This story is loaded with emotion and I'm really looking forward to more. I did have two complaints. One is that Tarak has a datajack regardless of his future specialty. That's going to cramp my wiz style. Second my Tarak didn't fight with his folks and thus their dream fight didn't have the impact I expect it would have had otherwise. Also he died unexpectedly immediately after initiating any conversation in the dream sequence. Talk to mom; die. Talk to dad; die. Look at computer; die. Then the game just sits there with no way to advance the plot.
Bob_The_Mighty 3 Dec, 2013 @ 3:44pm 
An interesting way of handling a story. My game ended in the dream sequence: I died when I clicked on dad. Don't know why.
thegattitude 20 Sep, 2013 @ 3:55pm 
Hope to see more of this story! Well done,
Allarionn  [author] 16 Sep, 2013 @ 1:18pm 
I can look into implementing in the other dialog options in the dream sequence, though I will say they are going to take a back seat for now, I'm trying to iron out the new content I have been working on the last few weeks as well as squashing bugs, fixing grammar, etc, so reworking what is implemented will come after all that. My main goal is to get the new 10 or so scenes I have into a playable state so I can legitimately call the prologue full beta. Once I am at that point, I'll look into fleshing out dialog even more, and increasing immersion/setting detail on the whole Prologue. As always though I appreciate the feedback and critique, as well as any bug/grammar issues reported :)
Santo 16 Sep, 2013 @ 9:38am 
Yiiip. I get that the dream is supposed to be a jarring thing. But having had the actual option to just be honest and say 'Nah, just taking a short break' and avoiding the argument entirely, it was jarring enough to just break the immersion. xD

Then again, having a dream where one constantly tries to tell his parents they're in danger, and they keep answering with the same dialogue of 'Well a short break is good, but keep working hard son.' is a big bottle of feels in and of itself.

And sure mate. I'll go through it again later today, write them down, and get back to you.
Allarionn  [author] 16 Sep, 2013 @ 3:06am 
Perhaps I may need to expand upon why the dream sequence is like that in some way. It is intended to be jarring though, it is supposed to be a nightmare for a reason. As I said though I may need to tie that in a bit more, because the intention isn't to break immersion it is supposed to be to evoke emotions.

Thanks for your comments though. Being alpha, if you remember where any of the spelling errors were please let me know, I do want to sort them out. I try to be fairly meticulous in my proofreading, but obviously I am only human so it only goes so far :)
Santo 15 Sep, 2013 @ 10:26pm 
Just got through it. It is quite good. A rather ambitious project.

I like the way it is going, its well paced, the conversations seemed natural. There was the occasional spelling mistake but hey, alpha is alpha.

One thing I will say however, is that the dream sequence was rather jarring. When actually given the option, I did not have that argument with the parents. So when the dream was locked into having that argument, it threw me wholly out of whack and rather jerked me from the immersion.

But as stated before, alpha is alpha.

I very much look forward to more.
MrWiggler2u 12 Sep, 2013 @ 9:30am 
Hi mate, just finished the content so far. I'm really impressed with the scope and loved your use of gm text to create immersion. Very dark story, which is great and it's executed using original and well thought through ideas. Great fun man!
jonmaher 11 Sep, 2013 @ 5:02pm 
Exceptional story and writing. THE best I've played so far, and I've played almost all of the UGC stories so far. A real treat, very polished, and wonderful back story. A lot of potential. Please keep developing it, I'm really eager to see where it goes.
Allarionn  [author] 16 Aug, 2013 @ 2:44pm 
Click on the Subscribe button, it should download it and show up in your Contents menu. If it does not work after restarting both your Steam and the Game try following the advice at this link:
https://steamhost.cn/steamcommunity_com/app/234650/discussions/0/864975632763593388/
</3 Panda 16 Aug, 2013 @ 1:40pm 
how to download ?
El_Poco 15 Aug, 2013 @ 2:07pm 
Great story telling, lots of potential. One of the best UGC I've played so far. Looking forward to playing the rest.
inca1980 14 Aug, 2013 @ 12:35pm 
Really great story-telling!! Just the kind of stories I love which perfectly fit the shadowrun world. Loved the whole dream sequence. I love the conflict between wanting to make his parents hard-work pay off and his awareness of how sick the corporate world truly is. t. It's great how his new family has become the Inn! I loved the way you got the reader invested in Tarak and the relationships he formed with Maury, Rachelle, etc. I'm glad to see that the SRR engine has a lot of potential for story telling and hopefully they'll add new features and fix other ones to make story telling smoother. As far as your Adventure goes, just one suggestion I could think of:

-I think having to hack away at the assassin in the dream sequence is unnecessary. Maybe instead just cut and fade to the next scene with sub-title narration as soon as you attack him would be more effective.

Anxious for more!
Allarionn  [author] 14 Aug, 2013 @ 9:54am 
Work is progressing on the next build, I *hope* to have it around Friday the 23rd, the intention is to finish off the Prologue and either end at the start of Act 1 or get a few scenes into it. Not too far into Act 1 the story will open up further and all some random johnson missions and potentially exploring romantic relationships of different flavors...between main storyline missions. I am sure I will get that far for the next build, but just offering a taste of what is too come :)
Allarionn  [author] 14 Aug, 2013 @ 5:11am 
The dialog thing is a bug in the game, nothing I can do about it to my knowledge. Happens in the main campaign sometimes too.
GM_Wil 13 Aug, 2013 @ 9:52pm 
Good stuff. There were a few dialogue boxes where the text didn't show up at all but I was able to mouse over the boxes and just click one even through I couldn't see what choice it was. Really interesting story. I look forward to more.
Allarionn  [author] 12 Aug, 2013 @ 5:38pm 
The discussion right above the comments section here is where I discuss future implementation, and project goals. Feel free to check it out :) I'll list any new developments there for people to follow :D
Verum Jones 12 Aug, 2013 @ 4:23pm 
This was good i enjoyed the story and hope there will be more.
NobiGit 12 Aug, 2013 @ 1:10pm 
Loved it, and wanted more. I don't always feel that way about some of the UGC I've played so far, so my hat's off to you on this. I'm really looking forward to more. The story so far has been a great read as well as fun to play, but I did notice a small issue. There are a couple of instances, mostly in the bar if I remember right, where the character sort of jumps forward. It mainly seemed to happen when clicking on one of the diamond interactions like going upstairs or out of the bar. It's nothing major, but I thought you might want to look into it.
Kozzy 12 Aug, 2013 @ 12:02pm 
nice work bud, looking forward to more!
SLAYERPLAUGE 10 Aug, 2013 @ 10:58pm 
really enjoyed these intro levels, looking forard to more!!
tyler_sdogma 10 Aug, 2013 @ 1:18pm 
I liked it.
fitzpanb 10 Aug, 2013 @ 8:59am 
realy enjoyed the start. the writeing set the seen and established the charictors very well. looking forward to the next part.
sirchet 9 Aug, 2013 @ 7:49pm 
This is a very well written story and I am very interested in experiencing more of the unfolding of his life, past and present.

Nice job on the re-used and touched up areas.

I am looking forward to your next release.

Thanks for making this and leting me play it.
Mordecai 9 Aug, 2013 @ 5:46pm 
the return to the first scene - had some sever issues with the combat. i stayed and faught and ended up dealing with some very weird enemy pathing as well as a battle the took aged in which i would sit with 1 hp and the enemy would do no further dmg. I did enjoy that he kept respawning until you left- originally i felt like i had to kill him at least once and lured him away from the door so had no idea i could leave the zone. It was rather frustrating. the writing in that scene however was AWESOME! and really pulled me into your story.
Mordecai 9 Aug, 2013 @ 5:44pm 
The first room- has a weird lighting issue below and right of the fathers office. also when the first combat started it bugged out on me for several rounds with the first combatent firing first shots and then just standing there. Eventually the man in the office moved out and finished the scene. (7-8 rounds)
the computer is still selectable after using it the first time, but does nothing when selected.
when moving to your room above the bar if you have not yet aproached the stairwell it will play text along the bottom of the screen describing how you could never afford the room, though i already had been given it.
Allarionn  [author] 9 Aug, 2013 @ 4:20pm 
1. That's odd, he should have Street Etiquette, I'll update it in the next build.
2. From what I can tell that is simply a pathfinding problem within the game, I have the interaction distance set well far enough out you don't have to walk around, you can just walk up to the bar then talk to him just fine, but if you click him directly it wants to send you all the way around.
3. Yeah I left him there to remind myself to look into how to have his height adjusted, but it is appear as if raised "floors" continue to have collision only at ground level.
4. I may have accidentally included too high of a skill level uzi (I did that with one of the other weapons initially with the same results). Again I'll have it fixed it in the next build.

Thanks for the bug reports :)
Mercs 9 Aug, 2013 @ 4:08pm 
Some bugs:

1. Starting char has 3 Cha, but no Etiquette chosen.
2. Having just arrived at the bar, I clicked at the bartender and PC started running around the bar table, instead of coming closer. Check the bar stools, I believe they are to blame somehow.
3. The guy on a scene in the bar was visually standing not ON the scene, but UNDER.
4. I made a decker char and have chosen an Uzi. Even though weapon showed up in the inventory, I was never able to use it, it didn't show up in my hands while in combat. Don't know a reason for this myself.

Otherwise, looks very promising, will monitor your progress. Keep up the good work!