Shadowrun Returns

Shadowrun Returns

61 ratings
Burning Bridges
   
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Contains: Story
File Size
Posted
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11.561 MB
9 Aug, 2013 @ 7:41pm
22 Aug, 2013 @ 4:52am
30 Change Notes ( view )

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Burning Bridges

Description
Desperation can lead a man to extremes.The kind of extremes where blowing up bridges - injuring or killing others – makes perfect sense. Mr.Johnson knows this desperation and it’s led him to a fateful decision.

- 6:30 PM, who’d a thunk it? This must be the first time in the hyper-recorded, detail-oriented, super-compartmentalized history of the 6th world that you weren’t awakened in the middle of the night, at the crack of dawn, or whenever wasn’t the most inconvenient moment of your life. Just goes to show. Hell, even the ring of the commlink seems less annoying than normal. -
Popular Discussions View All (1)
15
4 Dec, 2013 @ 1:47pm
Burning Bridges
Rumhead
96 Comments
Vexacuz 24 Jan, 2022 @ 4:46pm 
Extremely buggy and broken as of 2022.

1st scene may refuse to acknowledge laptop imput action, thus softlocking.

2st scene has naked human man named ``DefaultModel`` following player.

3st scene is the worst. At the matrix, should you enter any of the doors, enemies will imediatelly atack both inside matrix and in meatspace , thats bad of course, but the game keeps skipping your actions and again, locking you out.
Sir_Elrond 1 Oct, 2020 @ 12:34pm 
Can't pass the first scene. No effect when acting on the computer after finding the credstick.
Sleeping Viper 14 Jul, 2015 @ 1:55am 
how long is the story/campaign
Zane Grey 13 Feb, 2014 @ 8:17am 
I'm getting the same bug as previously commented. The core model without clothes is following me around, and I just get a black screen instead of transitioning into the next scene. cannot progress from here.
Ralk 2 Feb, 2014 @ 7:59am 
I really love the enviornments and combat situations in this campaign. The amount of typos and grammtical mistakes can really use some work though. Im also getting a clitch right after the battle where you save the homeless dwarf. I didnt choose a decker for my runner party and the mission comes to a stand still and i cannot progress further. Maybe forcing the player to choose a decker would solve this issue. Otherwise, pretty sweet!
Salvo1 5 Dec, 2013 @ 3:01am 
Interesting mod, but lots of typos, breaks the immersion for me.
Toni-technaclaw 31 Oct, 2013 @ 11:11am 
I'm Getting a Bug in the bar where it spawns a Black guy in Underpants following around and I Can't transition to the Next stage. it just black screens and doesn't load anything.:pandastunned:
icemann 27 Oct, 2013 @ 6:00am 
I'd recommend doing some sort of autosave for after the 1st market place battle has been completed. Would remove much of the frustrations with that area, due to the 2nd battle being a pain the ass (though beatable with enough attempts).

The whole UGC could use some extensive typo and wrong english word fixing.

Other than that, this was a fine UGC that I very much enjoyed. Look forward to future installments if they come about.
decoi 17 Oct, 2013 @ 5:19pm 
I would recommend for the market shoot out placing a crate next to the van that acts as the shadowrunner stash/load out point and making the van strictly the get away/ exit scene point once all objective have been complete
wisprr 3 Oct, 2013 @ 2:49pm 
Here's a tip for any deckers playing this UGC: If you need some programs just go to the van and use it, you can pick up some basic programs there. (I wish I would have known that sooner, ah well, I managed anyways.)

Either way, I had a fun time playing this UGC, and am looking forward to further installments to this campaign, keep up the good work! :cybereye: