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1st scene may refuse to acknowledge laptop imput action, thus softlocking.
2st scene has naked human man named ``DefaultModel`` following player.
3st scene is the worst. At the matrix, should you enter any of the doors, enemies will imediatelly atack both inside matrix and in meatspace , thats bad of course, but the game keeps skipping your actions and again, locking you out.
The whole UGC could use some extensive typo and wrong english word fixing.
Other than that, this was a fine UGC that I very much enjoyed. Look forward to future installments if they come about.
Either way, I had a fun time playing this UGC, and am looking forward to further installments to this campaign, keep up the good work!
The typos are very annoying. English isnt my mother tongue and i pushed the release earlier then i would have liked for personal reasons. I will rework them when i finished the rest.
@ LS can act twice when the player team can only act once is a bit unfair:
Lots of people already complained anout that and i thought i took it out, It seems like i missed a line. Initially it was there to bring LS faster into combat and make the fight more dynamic. But it seems like i didnt implemented it right so it buged out quite often, leading to your scenario. I will look into it and try to fix it.
And im working actively on more content again Thanks for the feedback
I'm really impressed, Tucker, and I'm eagerly waiting for the rest.
(Just to nitpick: there are a few typos, and the fact that the LS can act twice when the player team can only act once is a bit unfair)
Also good news. It seems that, for whatever reasons, i can republish again and that gives me enough motivation to start working on the most recent fixes and improvements and i will soon beginn to start to work on more content.
@Starbuck yep thx for the feedback. I think i have to delete some suspent move line, this will take away a bit of the dynamic of the fight but as many people like your reported already this can cause weird behaviorism in that stage of the fight. I will edit it.
But there is another problem. As usual steam is already fu**ed up again and i cant update this project. It will foce me to republish it as a new project. Annoying as always.
So before i update/republish i will wait for a bit more content and i have someone who helps me with the dialogues. So i guess, as stupid as it is, you and i have to wait until then before i fix this issues.
once my decker is in the matrix, combat mechanics are somewhat jinxed
1) decker move
2) lonestar move
3) decker move
4) lonestar move
5) rest of my team move
.... 1 action turn for my back-up squad vs 2 for the cops
I won on my first try because I was "lucky", I guess (and my decker is a fast one), but barely and not with everyone against a swarm of blue badges.
also, would it be possible to add a few ley lines in the market.
even minor ones would provide some extra tactical options
many thx
Was a good mod i enjoyed it and thanks for making it.
make more if ya have the time. =)
But thanks for the feedback.
I did my best, and its pretty much as good as it gets. I will polish it here and there but this wont happen until i finished the entire campaign or someone makes very precise suggestions. I can understand if my english skills are not good enough to make you feel really immersed but thats just how it is.
If you want to see improvements then please give me some constructive feedback otherwise its just to vargue.
The rest is pretty much up to your taste. I like it the way it is. I like it that dark and i wont rework the scripts. My english is not perfect- Its just the way it is. I had to decide to release it completely in german, than my dialogue would be perfect but my content would reach just a few people or go with my english but therefore can share it with pretty much everyone. And you see what i choose.
@GM_Wil: Im glad about every kind of feedback. That bug was also reported before and kinda know what might causes it. But i still need to find a good way to deal with it. The problem lies withing a trigger that gives LoneStar time to move up to your team so that the actions starts immediately. Because the runner inside the matrix gets 3 turns and the team/lonestar outside get 1. This is to simulate the fast matrix. If i know fix the problem then lonestar might come into action to late and the decker is to fast. Maybe i could turn down the matrix to 2 moves per round so lonestar has some time to move up. I will think about it.
Had some trouble leaving with the van, until I thought of also moving my rigger's drone to the van ;)
Then it was completely on me.
I did really enjoy the adventure and hope you keep on making more.
I'd be happy to help with proof reading, (although I seem to read some things backwards heh heh).