Total War: SHOGUN 2

Total War: SHOGUN 2

26 ratings
Master of Strategy Sengoku - Sekhigara Units (Submod)
   
Award
Favorite
Favorited
Unfavorite
Tags: mod
File Size
Posted
Updated
100.753 MB
14 Mar, 2019 @ 1:42am
5 May, 2019 @ 12:52am
8 Change Notes ( view )

Subscribe to download
Master of Strategy Sengoku - Sekhigara Units (Submod)

In 1 collection by Gestalt
Master of Strategy Unit Submods
15 items
Description
Hei toate Daimyos!

This is my last unit submod and this time, the basis is provided by Akaie's overhaul, The Sekigahara Campaign mod. All credit goes to him and here is the link to the mod:

http://www.twcenter.net/forums/showthread.php?518435-gt-gt-gt-The-Sekigahara-Campaign-V0-95a-Download-and-Version-Information-lt-lt-lt

This will add 10 new cavalry unit, 8 of which is unique to some clans. They are late game unit and hopefully balanced considering how late they appear. 1 unit limit.

When creating this mod, I thought like this: Ikko and Uesugi has their monk cavalry as late game unique cav. I have another cavalry mod for Tokugawa and Hattori. So I designed these units for other factions.

Hope you enjoy.

-------------------------------------------------------------------------------------------

Added Units:
xxxxx's Chosen(x8), where xxxxx is the faction name
Nagamaki Ki
Tachi Ki
11 Comments
Inuyasha2004 19 Mar, 2020 @ 8:36pm 
your mod crashes my game
Jon 18 Aug, 2019 @ 2:37pm 
K, thanks! :)
Gestalt  [author] 18 Aug, 2019 @ 2:06pm 
Hmm some of files here requires an external file to download or other workshop mods to work so be aware of it. Just know these requirements before activating them and the order you activate is also important which I give some advice on it on my collection page.
Jon 18 Aug, 2019 @ 1:27pm 
can i sub to all your unit submods?
Gestalt  [author] 9 Aug, 2019 @ 9:58am 
Thanks, Have fun :)
grg 9 Aug, 2019 @ 9:47am 
I love you
Jesus Christ 18 Mar, 2019 @ 9:08am 
Sure! If I can help you out in any way you can let me know. I have limited experience in coding but I would gladly help and learn more. :))
Gestalt  [author] 17 Mar, 2019 @ 8:52am 
@Jesus
the way I understand from tables it handicaps your soldiers xp gain based on their class(samurai, ashigaru). So it will give a penalty to you. Again I havent modded difficulties before so I am not sure. Maybe some time I can edit tables, so you can try.
Jesus Christ 17 Mar, 2019 @ 8:27am 
Because I was wondering it it was possible due to it being a lategame insurance of hell. I always play all my TW games on the highest setting and eventho the difficulty setting does not matter due to it being a penalty bonus, an experience gain for AI brings interesting developements due to the forming of bigger clans, the armies gain imfamy due to being revered or feared for their power. Also playing coop with a friend even on very hard is a piece of cake so often that you are forced to go head to head to make it a challenge. I'm not sure if reorganizing it would work considering you have to move them, however is there a possiblity to add it as an addition rather than connect it to each difficulty. Let's say 'AI+50%xp-gain_mod' or 'AI+70%xp-gain_mod' type of setting.
Gestalt  [author] 16 Mar, 2019 @ 2:12pm 
@Jesus,
I am not much into difficulty tables in database, I have looked at them but while I see that some exp effects are there, I don't know how I can put them in difficulty handicap tables. Moreover, I feel that these tables only affect human players.

Why would you want an exp gain? MoS is already hard, I think :)). As far as I know, it also uses Dartmod AI plus Engineer's work in it.