Total War: SHOGUN 2

Total War: SHOGUN 2

Master of Strategy Sengoku - Sekhigara Units (Submod)
11 Comments
Inuyasha2004 19 Mar, 2020 @ 8:36pm 
your mod crashes my game
Jon 18 Aug, 2019 @ 2:37pm 
K, thanks! :)
Gestalt  [author] 18 Aug, 2019 @ 2:06pm 
Hmm some of files here requires an external file to download or other workshop mods to work so be aware of it. Just know these requirements before activating them and the order you activate is also important which I give some advice on it on my collection page.
Jon 18 Aug, 2019 @ 1:27pm 
can i sub to all your unit submods?
Gestalt  [author] 9 Aug, 2019 @ 9:58am 
Thanks, Have fun :)
grg 9 Aug, 2019 @ 9:47am 
I love you
Jesus Christ 18 Mar, 2019 @ 9:08am 
Sure! If I can help you out in any way you can let me know. I have limited experience in coding but I would gladly help and learn more. :))
Gestalt  [author] 17 Mar, 2019 @ 8:52am 
@Jesus
the way I understand from tables it handicaps your soldiers xp gain based on their class(samurai, ashigaru). So it will give a penalty to you. Again I havent modded difficulties before so I am not sure. Maybe some time I can edit tables, so you can try.
Jesus Christ 17 Mar, 2019 @ 8:27am 
Because I was wondering it it was possible due to it being a lategame insurance of hell. I always play all my TW games on the highest setting and eventho the difficulty setting does not matter due to it being a penalty bonus, an experience gain for AI brings interesting developements due to the forming of bigger clans, the armies gain imfamy due to being revered or feared for their power. Also playing coop with a friend even on very hard is a piece of cake so often that you are forced to go head to head to make it a challenge. I'm not sure if reorganizing it would work considering you have to move them, however is there a possiblity to add it as an addition rather than connect it to each difficulty. Let's say 'AI+50%xp-gain_mod' or 'AI+70%xp-gain_mod' type of setting.
Gestalt  [author] 16 Mar, 2019 @ 2:12pm 
@Jesus,
I am not much into difficulty tables in database, I have looked at them but while I see that some exp effects are there, I don't know how I can put them in difficulty handicap tables. Moreover, I feel that these tables only affect human players.

Why would you want an exp gain? MoS is already hard, I think :)). As far as I know, it also uses Dartmod AI plus Engineer's work in it.
Jesus Christ 16 Mar, 2019 @ 11:01am 
You read my mind! When you said what would work with the diversity of all the units the only thing I could think of was to make specific units/elite units/special units for certain clans only to give the player even more intrigue between choosing from all the clans. I think adding depth to that element would seem pretty cool. I was also wondering if you know if it is possible to increase AI experience gain? I know most people add difficulty in the form of penalties, but is it also possible to add more experience gain for AI. That would be a different approach to difficulty since it doesnt penalise you directly. Thanks for the unit pack and community addition!