The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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J'zargo Combat Improvement / Fix
   
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Category: Characters, Followers
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Posted
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983.000 B
17 Mar, 2012 @ 11:17pm
18 Mar, 2012 @ 5:52pm
3 Change Notes ( view )

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J'zargo Combat Improvement / Fix

Description
A simple mod that fixes the rather annoying instances where J'zargo would run straight into battle with nothing but sparks and his fists equipped. Through some simple editing of J'zargo's Combat Style in the Creation Kit, the Khajiit mage is now noticably more useful at higher levels.

This mod makes the following changes to J'zargo:
-He can now dual wield.
-He is set to essential (meaning he won't die, he'll just temporarily crouch on the ground when his health hits zero.)
-He has a much higher probability of using melee weapons.
-He has no probability (0% chance) of using just his fists in combat.
-He has a lower probability of using magic.
-UPDATE: J'zargo now has the perks Augmented Flames (2/2), Augmented Frost (2/2), and Augmented Shock (2/2). (Not shown in video)

I highly suggest putting this mod below other follower-affecting mods in the load order. Other than that there should be no conflicts.

Now you're probably wondering... why would you decrease the probability of magic attacks on a mage character? Well, because of the way J'zargo's AI works, he has an insane affinity towards using magic over... everything else, even when he's standing right in front of the enemy! You can even give him epicly enchanted dual daedric swords (like the ones in the video), and he'll simply run up and punch the enemy in the face and/or continually cast sparks - one of the weakest spells in the game. While it is hilarious... it dosen't get very much done at higher levels.

The changes above cause J'zargo to, once he enters melee range (or runs out of magicka), switch over to whatever the most powerful melee weapon in his inventory is. The additional power granted by the Augmented Perks also makes all of his other ranged magic attacks worthwhile - even Sparks.

If you don't want J'zargo to use melee weapons, and you just want this mod for the removal of J'zargo's crazy confidence in his fists, along with the additional buff to his overall magic power, then simply don't give J'zargo any regular weapons. (Keep in mind though, that, before this mod, the reason that J'zargo would switch out of magic and into unarmed combat was because he was out of magicka. If you decide not to give J'zargo regular weapons and you see him cast a few spells and then stop... its because he ran out of magicka and is waiting for it to recharge.)

Feedback is appreciated!
33 Comments
Desen.! 19 May, 2022 @ 1:59pm 
J'zargo is awesome
(Sheep)TacoTuesday 13 Jul, 2017 @ 10:21pm 
actually in the base game j'zargo has had a really high heavy armor skill i think he is supposed to be a battlemage kind of follower
an actual dog 5 Apr, 2016 @ 8:13am 
Cool, thanks
OneofakindKnight 4 May, 2015 @ 6:44pm 
Just started using him so decided to load this mod. Cast Empathy on him to see his stats, is he really that high in heavy armor?! For a Mage? Or maybe I got a bugged result? It showed a 77 Heavy armor skill and a light armor of I think it was 15.
If that is the case, though, giving him more abtitute to melee weapons is definitely a briliant idea. I have just yet to see him use anything but sparks. Any tips?
Cl∅VER 7 Jan, 2015 @ 6:01am 
He is a mage so shouldnt he be more likely to use higher level spells and you can teach him spells that would be slightly weaker versions of your current one?
jaderivers 24 Sep, 2014 @ 7:08pm 
= O !!! Please people Dont use "player.placeatme 0001c195." Its ONLY dessinged to give / place clones / copies , not actual un less you know what your doing , if you guy dies the better commands to use is prid guys id hit enter the type moveto player or guys id .moveto player

Also is this guy marriageable, if now as a i know khajiit responses dont allow for it, so I was thinking if your still going to be working on this, if you might like to try replacing his voice pack argonian as a wrok around they still ( i beleive) sound good on khajiit and offer people the marriage resposnses o.o ^^ ( just a suggestion)
Barry White 27 Feb, 2014 @ 2:19am 
You should give him Disintegrate and destruction dual casting as well the sparks would be worthwhile. A good idea is to give him the dragon priest mask the boosts shock damage
Killionaire  [author] 27 Aug, 2013 @ 9:19am 
@egd I'm not sure. I've heard stories of characters who've died even if they were set to essential. If you are still able to find his body, you can use the "ressurect" console command. If not, then you can just type in "player.placeatme 0001c195." That should create a new J'zargo.
egd 15 Aug, 2013 @ 6:45pm 
My J/Zargo just died and I've had this mod from the beginning. What happened?
Evander 9 Jan, 2013 @ 6:20am 
Khajiit have bonus damage with their fists (claws), that's why he uses unarmed.