Sid Meier's Civilization VI

Sid Meier's Civilization VI

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District Expansion: Goverment (Tier 4)
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7.313 MB
16 Mar, 2019 @ 8:07am
29 Jun, 2022 @ 11:51am
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District Expansion: Goverment (Tier 4)

In 3 collections by JNR
JNR's Urban Complexity
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116 items
Description
This mod adds Tier 4 buildings to the Government Plaza. These provide legacy policy cards for the future era governments but also have powerful bonuses on their own. Further bonuses added to the district itself.

Alternative download from Civ Fanatics.[forums.civfanatics.com]

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Features
  • Building a Government Plaza or Diplomatic Quarter (if available) triggers a Culture Bomb.
  • 3 new buildings added: Joint Operations Command, Cultural Mission League, and World Congress Agency (see below for details).
  • Legacy Policies for tier 4 governments.
  • Can move Capital to city with Government Plaza (only within home continent).

Building Details
Joint Operations Command
Focusing on the military, this building centralizes your command staff to enable them to conduct powerful combined arms operations all around the globe. Aerial refueling will increase the range of your airplanes and your troops can be replenished more quickly, no matter where they are deployed.
  • Extra Policy Card slot: Military
  • Awards +1 Governor Title.
  • +3 Movement and +2 Range for all aircraft units.
  • +5 HP healing for all land units.
  • +15 Combat Strength for Spec Ops when defending while adjacent to friendly Mechanized Infantry.
  • +150% Flanking Bonus for Spec Ops when attacking while adjacent to friendly Helicopter(s).
  • +3 Loyalty in cities with a Drone unit inside or adjacent to it.

Cultural Mission League
Focusing on culture and religion, this building gives your government full control of who thinks what. Give your administrators the ability to doublethink to spread the only real truth at home and abroad. Which is that you're the best, of course. All your proselytizing personnel becomes reorganized as part of your secret services and can use their resources to move around unnoticed, getting to their destination faster and with less obstruction.
  • Extra Policy Card slot: Economic
  • Awards +1 Governor Title.
  • Spies perform 2 levels higher in foreign cities following your religion.
  • Rock Bands start with the Religious Rock promotion.
  • All religious units are camouflaged and ignore zone of control.
  • Provides +2 Loyalty per turn to all your cities.

World Congress Agency
Focusing on diplomacy, this building helps to grind through the late opposition when you're close to victory already. Those haters can't stop you forever.
  • Extra Policy Card slot: Diplomatic
  • Awards +1 Governor Title.
  • Established Governors with at least 4 Promotions provide +4 Favor.
  • When you win a resolution granting you Diplomatic Victory points in the World Congress, get 25% of your spent Diplomatic Favor back.
  • Awards 1 Diplomatic Victory point.

Compatibility and Recommendations
Requires Gathering Storm. Other DLC supported but not required.

This mod is excplicitly compatible with JFD's Rule with Faith, P0kiehl's Civilizations Expanded, and CIVITAS' City States Expanded (CSE).

No known incompatibilities. This mod is redundant with my Culture Bomb for Government Plazas mod, however. The features of that mod are completely integrated in this one, but I will leave the old mod up for compatibility reasons and for anyone who wants the culture bomb feature as a standalone mod. However, this here is the mod I will focus support on for now.


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Popular Discussions View All (1)
39
9 Dec, 2023 @ 10:29pm
Beta Feedback
JNR
136 Comments
lixo burro cego 8 Jul @ 6:59am 
oh, good one then, thank you. also i love your mods! please keem making them! <3
JNR  [author] 7 Jul @ 7:07pm 
Screenshot is old, it's now called "Cultural Mission League"
lixo burro cego 7 Jul @ 8:38am 
not a fan of institute of truth, it gives me dictatorship vibes
JNR  [author] 26 Jan @ 7:55am 
Probably coincidence. Could be subconscious inspiration, but I have not played BE that much and not at all for a few years before I made these models.
BlizzardWizard 26 Jan @ 6:29am 
A quite fun mod, helps getting you across the finish line when you hit the later eras.

A question on the 3D models; Is it just me, or do I see a teeny bit of Civ: BE in their designs? I know Civ 6 uses the same color scheme for policy slots, but the holograms remind me so much of the Affinity symbols! :2016watermelon:
Azubah 10 Dec, 2024 @ 11:05pm 
Can confirm this mod was causing issues even without the Civilizations Expanded mod. Deactivating this stops my load error when starting a new game
sp5it 19 Sep, 2024 @ 3:53am 
same problem as Endelight. I only ran Civilization Expanded with this mod and the game is unable to start.
Nandybear 11 Aug, 2024 @ 7:53pm 
I use Civ Expanded and this np.
JNR  [author] 11 Aug, 2024 @ 4:57pm 
Don't use them together then, I guess.
Endelight 9 Aug, 2024 @ 4:49pm 
For some reason this mod is causing the game to not start. Just did some troubleshooting and it seems like this happens when this mod and Civilization Expanded are both active - any ideas?