Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Hard Land (deprecated)
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
4.157 KB
17 Mar, 2019 @ 2:06pm
9 Jun, 2019 @ 2:39am
2 Change Notes ( view )

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Hard Land (deprecated)

Description
(This mod probably doesn't work with GS)

Exploration shouldn't be easy. This mod turns off healing outside the player's territory. Healing is still possible in oases and next to rivers.

Recommend using it with Cromcrom's «Passable mountains + static and moving attrition»
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=893261596
17 Comments
Spartak 30 Jun, 2022 @ 4:58pm 
Also, any ideas on how to have attrition on enemy lands? like -2hp/turn?
Spartak 30 Jun, 2022 @ 2:37pm 
This works and it's awesome! Thank you
CoachGunns 18 Apr, 2021 @ 2:26pm 
I tested this mod with GS seems to work ... any update on this mod ?
Reggie 27 Jun, 2019 @ 12:17pm 
I'd recommend 'REQUIREMENT_PLOT_IS_FRESH_WATER' to test for rivers, lakes, oases and even fresh water from natural wonders.
Seileach  [author] 17 Jun, 2019 @ 11:56am 
I'm using pre-existing Requirements, I don't know how to create new ones.

Civ6 has a REQUIRES_PLOT_ADJACENT_TO_RIVER requirement, it doesn't have a REQUIRES_PLOT_ADJACENT_TO_LAKE requirement.

So lake healing is beyond my limited skills.

Sorry :)
MightNight 16 Jun, 2019 @ 2:18pm 
What about lake healing?
Seileach  [author] 9 Jun, 2019 @ 2:41am 
just did an update on this mod: the boost requirement for the civic Political Philosophy is now meeting 1 city state.

with exploration being harder, meeting 3 city-states could be crippling at such an early stage of the game.
Junky 6 Jun, 2019 @ 9:58am 
Then i will test the other mod with yours together.
Seileach  [author] 6 Jun, 2019 @ 3:54am 
also, if you use this mod with Cromcrom's «Passable mountains + static and moving attrition», those AI units won't stay there for very long XD
Junky 5 Jun, 2019 @ 12:23pm 
okay that is a reason i can pretty much understand. Thanks for your answer.