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Civ6 has a REQUIRES_PLOT_ADJACENT_TO_RIVER requirement, it doesn't have a REQUIRES_PLOT_ADJACENT_TO_LAKE requirement.
So lake healing is beyond my limited skills.
Sorry :)
with exploration being harder, meeting 3 city-states could be crippling at such an early stage of the game.
what you're suggesting would require fiddling with the UI, which would probably mean Lua, which is out of reach for my very limited computer skills ^_^
that said, AI is pretty dumb even without the mod, so i usually play Civ6 as a game of solitaire anyway and pretty much ignore whatever the AI is doing.
I think then you won't have the problem ai leaves their troops for healing without coming to an end.
I do agree that the AI seems to have some issues with this - I do randomly see units that seem stuck when they aren't healing by a river or oasis (I keep forgetting to check that.) But I love that it extends to land units what has long been the case for naval units - you have to get back to your homeland to really heal. I love it - it has made the game so much more interesting. And if I have to choose between the unrealistic early wanderings of scouts here and there or the AI not quite knowing how to deal with all this, I'll take the AI's difficulties with no questions asked. It makes the game so much more interesting.
Thanks for doing this!
that said, if you want the AI to challenge you during the game then i wouldn't advise this mod :)