Space Engineers

Space Engineers

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Hull Regeneration Engine
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
31.601 MB
18 Mar, 2019 @ 11:28am
23 Mar, 2019 @ 2:51pm
2 Change Notes ( view )

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Hull Regeneration Engine

Description
This mod adds a Block, that while powered, Regenerates all blocks on the grid to full health.
This process only occurs if they are not critically damaged: This block is a 3x3x3 Object.

This is a prototype, using a Script made functional by Darkstar, for another project I was working on.
I'm very happy to finally just make it able to be used, as that is still taking awhile.

Models are experiments that I will refine later.
They have 2 build-states, custom collision.

Original Script, created by EQ, Repaired & optimized by Darkstar.



Disclaimer:

All Rights to the content within, as per Steam statements & legal code, declare the original Author, IE Kreeg, owns their own model assets, code work, and all files of their own design & creation.
These ownership rights & controlling rights do not extend to Keen, nor any 3rd party, nor are invalided by any external force.
Your "usage" rights, are limited, and do not grant nor extended nor imply any rights to control, ownership or similar.
All code sections are owned by their respective parties: An example being scripter CS code, belongs to the scripters whom made it, and are referenced.
Keen has no rights nor ownership to any content or assets created by me or others involved this project.
Steam & Keen guidelines state this legal fact.

Anyone who fails to understand this, or attempts to illegally clone, acclaim ownership, illegally take control or similar to the mentioned assets in any manner,
Can, be DCMA'ed by Me, to legally take all such attempts down with legal force.
If you have a problem with this; You can go read Steam's exacting legal documents on the matter.
I am nicer than most, do not make me waste my time Going after theives.
Popular Discussions View All (1)
3
16 May, 2019 @ 11:38am
Not repairing all damage-cases
Iren!cus
110 Comments
Respawn 29 Aug, 2024 @ 9:14pm 
Perfect mod sir! Ive used this on every station and ship Ive ever made I just love it so much!
Davidenico 27 May, 2024 @ 2:26pm 
Mod seems to be broken, dosen't do what is suppoused to do
Pufferfish 120 15 May, 2024 @ 1:00am 
Can you share the script?
rerk 2 Apr, 2024 @ 11:14pm 
For some reason this only repairs damage caused by a grinder, doesn't regenerate at all when grid has sustained weapon damage. Also can you please explain what the storage block does, can't seem to get any functionality out of it
VOD 28 Mar, 2024 @ 11:52am 
@Kreeg i dont have issues with the grids its when the regen engine its self gets hit it crashes my game
Kreeg  [author] 26 Mar, 2024 @ 10:53am 
Build states are visual models, they shouldn't be capable of crashing the game as the game defaults to the base model itself.
Merging grids also shouldn't crash based on Build state models, nor on damage taken as Build states are not used when a block is damaged, they are exclusive to construction & disassemby.

What in the oblivion have you done.
VOD 26 Mar, 2024 @ 7:41am 
i personaly did some testing so lemme give my findings adding more then one stacks the regeniration effect and for me it doseint work for sub grids unless its conected through merge blocks as well since for me it doseint have build states it crashes the game when damaged
kinngrimm 19 Jan, 2024 @ 10:40am 
After reading further through the comments i stumbled about 2 currious things you could clarify if you wouldn't mind. One being the use of more than one of these, having an additive effect on the repair speed. Is that (still) the case? The other one was about subgrids where if i am not mistaken you specualted it could handle subgrids but were not sure as you never tested it. Any more information on that?
kinngrimm 13 Jan, 2024 @ 2:50pm 
got it, thx :)
Kreeg  [author] 13 Jan, 2024 @ 2:31pm 
Its a per grid singular check, however it would be altering the task lists of scripted welders as the blocks 'healed' or 'repaired' by this system while done at a single check across the grid, will mean those Welders have outdated instruction. So that interaction depending on volume of welders, can be a bit variable. As like before, you can modify the speed & everything else about it to make it better suited