Space Engineers

Space Engineers

Hull Regeneration Engine
110 Comments
Respawn 29 Aug, 2024 @ 9:14pm 
Perfect mod sir! Ive used this on every station and ship Ive ever made I just love it so much!
Davidenico 27 May, 2024 @ 2:26pm 
Mod seems to be broken, dosen't do what is suppoused to do
Pufferfish 120 15 May, 2024 @ 1:00am 
Can you share the script?
rerk 2 Apr, 2024 @ 11:14pm 
For some reason this only repairs damage caused by a grinder, doesn't regenerate at all when grid has sustained weapon damage. Also can you please explain what the storage block does, can't seem to get any functionality out of it
VOD 28 Mar, 2024 @ 11:52am 
@Kreeg i dont have issues with the grids its when the regen engine its self gets hit it crashes my game
Kreeg  [author] 26 Mar, 2024 @ 10:53am 
Build states are visual models, they shouldn't be capable of crashing the game as the game defaults to the base model itself.
Merging grids also shouldn't crash based on Build state models, nor on damage taken as Build states are not used when a block is damaged, they are exclusive to construction & disassemby.

What in the oblivion have you done.
VOD 26 Mar, 2024 @ 7:41am 
i personaly did some testing so lemme give my findings adding more then one stacks the regeniration effect and for me it doseint work for sub grids unless its conected through merge blocks as well since for me it doseint have build states it crashes the game when damaged
kinngrimm 19 Jan, 2024 @ 10:40am 
After reading further through the comments i stumbled about 2 currious things you could clarify if you wouldn't mind. One being the use of more than one of these, having an additive effect on the repair speed. Is that (still) the case? The other one was about subgrids where if i am not mistaken you specualted it could handle subgrids but were not sure as you never tested it. Any more information on that?
kinngrimm 13 Jan, 2024 @ 2:50pm 
got it, thx :)
Kreeg  [author] 13 Jan, 2024 @ 2:31pm 
Its a per grid singular check, however it would be altering the task lists of scripted welders as the blocks 'healed' or 'repaired' by this system while done at a single check across the grid, will mean those Welders have outdated instruction. So that interaction depending on volume of welders, can be a bit variable. As like before, you can modify the speed & everything else about it to make it better suited
kinngrimm 13 Jan, 2024 @ 2:23pm 
Has anyone used this in combination with Nano Build and Repair System? That one i used for repairs, but it was rather slow a t that. Also not very server performant. Whats the effect of your blocks on multiplayer server performance?
Kreeg  [author] 17 Sep, 2023 @ 10:53am 
Yes
Rakorun 17 Sep, 2023 @ 3:38am 
@Kreeg I would like to use this mod for me and a few friends but i would like to make some adjustments. May i Upload the adjusted Version unlisted and mention you as original Mod owner?
Kreeg  [author] 5 Jul, 2023 @ 5:49pm 
Given there was only 1 set of Code, they're identical past the block size & blocks own HP, as they can not regenerate blocks that are too damaged.
bsimp14 5 Jul, 2023 @ 4:11pm 
Is there a difference between the 3x3 block and the 1x1 block?
Kreeg  [author] 5 Jul, 2023 @ 12:28pm 
Yes
THE FORCE 5 Jul, 2023 @ 2:07am 
Can I make edits for my server. Credits given
slipcasedrock2 27 Jun, 2023 @ 6:38pm 
@blooddrunk, yes thats normal.
john jork 26 Jun, 2023 @ 6:29pm 
Hull Regengine
Pufferfish 120 12 May, 2023 @ 4:46am 
Can you make small grid 1x1x1 version with repair limits?
Drach'nyen 5 Jul, 2022 @ 3:35pm 
@Dracolich or a Culture GOU
BloodDrunk 17 Apr, 2022 @ 5:42am 
My blocks will repair, but not completely if the block needs mats. Like a light armor block at 90% will repair up to 92%, but not 100% because it requires 2 steel plates. Is this a bug or wai?
Dracolich 28 Feb, 2022 @ 5:54pm 
The perfect addition to a Necron warship.
ceilyurie 21 Sep, 2021 @ 11:18pm 
SO...basiclaly Borg COllective style regeneration? Nice
The Erubian Warlord 28 Feb, 2021 @ 1:25am 
this will regen grinder based damage too will it?
spiritplumber 25 Dec, 2020 @ 11:46pm 
thank you!
Kreeg  [author] 25 Dec, 2020 @ 10:44pm 
The system never got updated, to use materials, so it repairs blocks above 50% damage state (If a block is damaged past a point, it won't regen it), for free past a constant energy drain
spiritplumber 25 Dec, 2020 @ 4:28pm 
Does this use materials?
SOBEK 9 Apr, 2020 @ 5:18am 
Hi. Planned any updates of this mod ? Mayby small block version, and hud indicator ? Alternative for DS mod will by greate :)
Damien Nightmares 28 Mar, 2020 @ 5:51pm 
this combo'ed with like nanites is a Stupidly OP thing cuz the nanites place and regen it by block but this is a infinia weilder x3
dessa5 22 Mar, 2020 @ 11:11pm 
MOD faik
Tiberiosity 8 Dec, 2019 @ 8:44am 
I believe it's because of interaction with some of my other mods (I use a lot of them) But the Hull Regen Block was causing an issue with moving away from it: Basically if I got more then about 500m away from my ship, or used a spectator cam to get the same distance, it would immediately crash the game. This issue went away as soon as the block was removed as well, and the problem grew more intense as the grid grew larger and heavier.

Loved the effect of this mod, though, and I suspect it's because of how many mods I use (like 40 or more) that this issue arose.
______ 29 Nov, 2019 @ 3:58am 
Hello, nice mod!
MovNik 14 Nov, 2019 @ 2:32am 
When inflicting damage from a weapon, the blocks do not want to recover, when you use a grinder, regeneration works well. Damaged by automatic, turret and blocks almost always do not recover, if you file a block with the grinder you shot at, then restoration begins.
MovNik 14 Nov, 2019 @ 1:46am 
DarkStar, You have two mods in fashion, the "Hull Regeneration Engine" - 3x3x3 and the "Regeneration Storage" - 1x3x3. What is their difference from each other, except for form?
It'sMatt 16 Jun, 2019 @ 3:28pm 
nice, add this with two of the shield mods and you're golden
Sanki 8 Jun, 2019 @ 2:56pm 
is it sim speed friendly ? Will it lag if placed 15 of these on a very big grid like 30k?
Sebaz 30 May, 2019 @ 7:51am 
Any chance for this mod having a really high energy usage? Seems extremely cheap for survival and just not balanced in any way. Or maybe components but I guess that already exists so maybe a different route
H3lix N3bula 14 May, 2019 @ 7:46pm 
For those of you who asked "What is the regeneration storage for?" I have tested it and so far the regeneration storage only seems to assist the regeneration of the hull regeneration engine. Its use is to prevent any damage to the regeneration system itself.
Deth Mettle 21 Apr, 2019 @ 5:05am 
hey can it build over projections. If not, I might as well use it in conjunction with nanite factory
Raven4K 30 Mar, 2019 @ 12:04pm 
why dose it not repair my ship in survival?
James Fire 28 Mar, 2019 @ 11:48pm 
What the regeneration storage for?
DarkStar 27 Mar, 2019 @ 11:02pm 
There will be some major improvements coming to this mod in the future. The balance will be totally redone, among other secret plans.
The Erubian Warlord 27 Mar, 2019 @ 6:26pm 
2 questions 1.Will it repair grinder damage and 2.Do you need components to be piped into the engine to have it do the repairs
Legion 27 Mar, 2019 @ 1:39pm 
will there be a slider for the speed, higher the speed the greater the power requirement.
VS-lockon 26 Mar, 2019 @ 11:22am 
@Kreeg i'm 99% sure it would not matter if a player had this or not.
there whole ship would be gone.
if i hit it with a nuke.
i win.
there is no Regeneration.
if there is nothing left of the ship. :P
HideInBox 25 Mar, 2019 @ 11:05am 
you have in mind make a small ship version?
Kreeg  [author] 24 Mar, 2019 @ 7:40pm 
I haven't done nor can I manage to fix something, that I have no idea about why it happens.
I have only done 1 single patch on this mod.
Just 1: Not a single thing in this, can force a constant steam update.
I am not a magician.
I would love to help if I could, But I have no idea what is going on there.

--

System can not repair blocks that were destroyed, Unless you happened to have another system, that would build them to 50%.


dandygrunt424 24 Mar, 2019 @ 6:28pm 
i meant to ask earlier, but does it repair destroyed blocks as well?
Odin 23 Mar, 2019 @ 7:53pm 
Hey, I have been having some serious issues with this mod despite my feedback, It has been causing my steam workshop to want to update constantly but at 0 bytes there's nothing for it to download (It stopped after unsubbing) And when attempting to load up a game it keeps stopping on this mod, I have changed the load order multiple times and started new worlds. I even verified my game files and I still keep getting this issue. If you have a solution to this please let me know, it's quite stubborn to get to load up and sometimes works and sometimes doesn't.