Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Severe Weather: Climate Disasters Tweaked
   
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19 Mar, 2019 @ 3:44pm
2 Aug, 2024 @ 5:49pm
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Severe Weather: Climate Disasters Tweaked

In 2 collections by JNR
JNR's Climate Balance
14 items
JNR's Playlist (Gameplay-only)
116 items
Description
Tweaks the damage and yield patterns for climate related disasters and makes them more unique. Hurricanes now focus their damage even more on coastal land and are devastating for ships. Tornados damage buildings heavily. Dust storms are bad for civilian and land units and also improvements. Blizzards do little damage to improvements but notable damage to everything else.

Climate Change now increases the frequency of the heavy disaster variants even more. Droughts are a lot more damaging.

Further, disasters now have, just like volcanoes, a small chance to give special yields:
  • Culture from Floods
  • Science from Blizzards
  • Gold from Dust Storms and Hurricanes
  • Faith from Tornados and Fires

In return for the increased frequency and yield potential, dams (and the Great Bath wonder) now reduce the yields gained even further: by 75% instead of 50%.

Fires - if in the game - are adjusted as well: Both Jungle and Forest Fires now have a much lower chance to add yields to tiles. Jungle Fires are more likely to add Food, Forest Fires are more likely to add Production. Small chance to add Faith, as listed above. Chance for Fire to spread to adjacent tiles also reduced, however. Burnt Jungle and Burnt Forest now temporarily grants +1 Food and +1 Science until regenerated.

This mod is a standalone component of the "Climate Balance" mod collection and requires Gathering Storm (link to collection above).

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20 Comments
Zanoth 20 May, 2024 @ 7:05pm 
You had to ruin the mod by integrating "Chance for Fire to spread to adjacent tiles also reduced"
TywinLannister64 2 May, 2022 @ 6:55pm 
Can't I just turn off Climate Change or at least flooding? Pretty please
Grillchef Norbert 12 Apr, 2022 @ 5:25pm 
I'm currently using around 70 mods without any big problems but adding this one actually made the "not being able to see flooding (coast not rivers)" thing appear. Ofc. with so many mods there's a big chance it's just a compatibility problem but this mod here definitely is part of that problem (if).
Fors 7 Nov, 2021 @ 5:57am 
Does it work well with Apocalypse mode?
Mazisky 25 Jul, 2021 @ 12:41am 
The disasters not having animation or visual rapresentation is a bug from the base game which is not fixed by Firaxis.

Only way to fix it atm is to reload last save
JNR  [author] 15 Jul, 2021 @ 3:58pm 
Steam likes to unsubscribe me from discussion threads of my own mods, so please only comment on the "Climate Balance" collection page for these from now on. Thanks. I won't see what you write here anymore.
The Greatest Dr McJenkins 1 Jul, 2021 @ 5:03pm 
It may also be a bug with the game itself
DudeChris33 30 Jun, 2021 @ 8:18pm 
now that he mentioned it I have been noticing the same thing
JNR  [author] 30 Jun, 2021 @ 3:02pm 
Will investigate.
The Greatest Dr McJenkins 30 Jun, 2021 @ 1:16pm 
I believe this mod may prevent coastal flooding from looking flooded. It may be another mod I am using, but I am not using other climate mods.