Sid Meier's Civilization VI

Sid Meier's Civilization VI

Severe Weather: Climate Disasters Tweaked
20 Comments
Zanoth 20 May, 2024 @ 7:05pm 
You had to ruin the mod by integrating "Chance for Fire to spread to adjacent tiles also reduced"
TywinLannister64 2 May, 2022 @ 6:55pm 
Can't I just turn off Climate Change or at least flooding? Pretty please
Grillchef Norbert 12 Apr, 2022 @ 5:25pm 
I'm currently using around 70 mods without any big problems but adding this one actually made the "not being able to see flooding (coast not rivers)" thing appear. Ofc. with so many mods there's a big chance it's just a compatibility problem but this mod here definitely is part of that problem (if).
Fors 7 Nov, 2021 @ 5:57am 
Does it work well with Apocalypse mode?
Mazisky 25 Jul, 2021 @ 12:41am 
The disasters not having animation or visual rapresentation is a bug from the base game which is not fixed by Firaxis.

Only way to fix it atm is to reload last save
JNR  [author] 15 Jul, 2021 @ 3:58pm 
Steam likes to unsubscribe me from discussion threads of my own mods, so please only comment on the "Climate Balance" collection page for these from now on. Thanks. I won't see what you write here anymore.
The Greatest Dr McJenkins 1 Jul, 2021 @ 5:03pm 
It may also be a bug with the game itself
DudeChris33 30 Jun, 2021 @ 8:18pm 
now that he mentioned it I have been noticing the same thing
JNR  [author] 30 Jun, 2021 @ 3:02pm 
Will investigate.
The Greatest Dr McJenkins 30 Jun, 2021 @ 1:16pm 
I believe this mod may prevent coastal flooding from looking flooded. It may be another mod I am using, but I am not using other climate mods.
DudeChris33 12 Jun, 2021 @ 7:32pm 
me when I realize that droughts exist
JNR  [author] 30 Mar, 2021 @ 3:04am 
fixed it
Adriaman 12 Mar, 2021 @ 10:53am 
I guess JNR changed changed the description pointers to better match the new disaster effects but nobody properly translated the effects nor the missing "new level 7", which doesn't match any previous level. Hence the issues.
Zenvictplayer 12 Mar, 2021 @ 10:40am 
@Adriaman Me too. Can we manual fix that?
Adriaman 6 Mar, 2021 @ 2:34am 
You are probably aware, but the long descriptions are buggy (especially the LOC_RANDOM_EVENT_SEA_LEVEL_RISE7_LONG_DESCRIPTION_JNR_CB one which is not defined).
cozmicclockwork 6 Jul, 2020 @ 9:51am 
thanks it was weird because vast swaths of forest were burning up north (its was on playeuropeagain) and regrowing just fine but one small patch in the Balkans just wouldn't regrow
JNR  [author] 6 Jul, 2020 @ 5:00am 
I uploaded a fix last night, should work now.
cozmicclockwork 5 Jul, 2020 @ 10:00pm 
I think I'm having an issue with forest fires, I have the disaster level set to 4 and this one patch of woods doesn't seem to want to want to regrow, and since I can't clear burnt woods I cant improve it or replace the tiles with districts It only seems to be a certain patch of woods as the rest of the map seems to regrow like normal, at least what I've discovered so far.
JNR  [author] 3 Jul, 2020 @ 2:20pm 
Tweaks for wildfires included now. While those changes will require the New Frontier Pass of course, the mod as a whole still works fine without.
Hot-Magman 24 Jun, 2020 @ 7:57pm 
I like the first half of the mod, but am not a fan of the bonuses. Is there a chance of adding a disable feature to the yields?