RimWorld

RimWorld

29 ratings
[1.0] TR brewing and alcohol expanded
   
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Mod, 1.0, 1.1
File Size
Posted
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7.941 MB
20 Mar, 2019 @ 12:34pm
7 May, 2019 @ 11:44am
6 Change Notes ( view )

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[1.0] TR brewing and alcohol expanded

Description
This mod adds strong alcohol like moonshine to the game and makes beer a product of fermentable plants (because I never liked it that the only ingredient was hops). It turns brewing into a multi stage production chain and adds an equally complicated production chain for hard liquor.
(Please note that I do not plan to include the VGP drinks and vegetables. I aim to keep it simple)

You can:

- Make mash at the mash tub out of sugar containing plants (potatoes, rice, corn, agave)
- Ferment that mash in a fermenting barrel (mash ferments faster than beer but has to be distilled afterwards)
- Distill fermented mash at the biofuel refinery to pure alcohol (beware: explosive!)
- Make stoneware bottles out of stone blocks at the sculpting table (pottery)
- Make moonshine at the brewery by filling pure alcohol (presumably mixed with water) into bottles
- Make "herbal essence" at the brewery. It will give a small health boost (+2 % immunity gain speed and other stuff for roughly 3 days)

- Make wort at the mash tub (this needs corn oder rice now in addition to hops)
- Fill fermented beer into bottles at the brewery

New options: There are primitive versions of the mash tub and the biofuel refinery for tribals now.

Please note that for classic beer brewing fermenting barrels no longer yield directly consumable, bottled beer. They yield fermented beer which has to be processed (filtered, carbonized, dilluted and bottled) at the brewery.

Credits: This mod uses the "universal fermenter" mod by Kubouch, which replaces the vanilla fermenting barrel. Many thanks to him!

Link to the development thread on the ludeon forum: https://ludeon.com/forums/index.php?topic=48298.0

Popular Discussions View All (2)
2
23 Mar, 2020 @ 12:49pm
Report bugs and post suggestions to my mod here
TR
1
22 Mar, 2019 @ 11:58am
error log
Kumakain ng Tao
52 Comments
Nāgas In Paris 9 Jul, 2020 @ 4:35pm 
1.1 soon pls
1960S Motown Ye N HH 25 Jun, 2020 @ 3:14pm 
Is this 1.1 compatible yet? :p
jptrrs 30 May, 2020 @ 3:49pm 
+1 confused by the misplaced 1.1 tag! Just removing that from the about file would save you lots of complaints here!
Jagwired 27 Feb, 2020 @ 9:49pm 
All good. The comment was primarily due to the 1.1 tag on the mod. :)
TR  [author] 27 Feb, 2020 @ 1:02pm 
thx for the heads up - nope it's not compatible with 1.1 yet. I'll get to it eventually, but right now real life issues prevent modding.
Jagwired 24 Feb, 2020 @ 5:59pm 
Just a heads up, despite the tag this is not compatible yet with 1.1. I get a lengthy string of red text and plenty of broken mods, or vanilla game play when this is loaded. Just sifted through 200 mods to find this puppy.
TR  [author] 5 Oct, 2019 @ 8:49am 
while true that beer strictly is worth less than it's raw resources please note that not every trader will accept these raw resources while almost anyone will buy beer. And it weighs a lot less than stone blocks for example.
fishysalad 16 Jul, 2019 @ 3:27am 
I like the mod but if brewing beer for trading this makes it very inefficient, the market value of the raw resources is 22 per beer (+making the stein) and the market value of the beer is still 12.
is there any way to change this to make it more worth it?
ŅōŐD꣣ƶ 21 Jun, 2019 @ 8:42am 
Has anyone tested the mod with multiplayer?
Liparelli21 2 Jun, 2019 @ 3:56am 
I see this mod might catch Dubwise's attention on the future