Stellaris
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!!Universal Modifier Patch (4.0.*)
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2019年3月21日 0時35分
6月8日 20時32分
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!!Universal Modifier Patch (4.0.*)

jasonpepe 作成の 1 件のコレクション
Universal Modifier Patch Submod
2 アイテム
解説
Fix the modifier issue after the 2.2.6 update.

With the release of 2.2.6, once again, Paradox fools buried countless of mods and modders into the abyss.
This fix mod brings the missing modifiers that existed in 2.2.0 to 2.2.5 back to life. (via overweight 00_common_categories.txt load order to make them generate again)
Such as pop jobs related modifiers, megastructure cost, planetary decision cost, specific leader cost & upkeep… etc.

You only need to subscribe this "fix" mod, if one of your subscribed mods or more edited vanilla file "00_common_categories.txt", which will conflict each other when loading the game.
Let me know if I forget to add certain modifiers into it.

Compatility
No vanilla file overwritten.
Not Achievement compatible.

Has built-in support with the following mods, note that these are the example that they had modified and done workaround for vanilla economy category.
As long as your subscribed mod doesn’t edit economy category, they are compatible with this patch.

[discord.gg]
469 件のコメント
PlainWhiteToast 8月3日 8時44分 
I was recently testing one of my mods in isolation and noticed it was getting a ton of errors that I usually didn't see. Turns out I had an unwitting dependency on *this* mod. I had to quickly update my Requirements block. Thanks for all your work on this. Without it, my mod would be completely busted, or at least a lot more boring.
eqN 7月16日 12時52分 
For your consideration, could the below mod, 'Lithoid Supremacy', please have compatibility included in this mod? It edits economic_categories/ships in order to introduce a new type of colony ship for Lithoids:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2655341936
Thank you!
LordWildMan 7月3日 19時01分 
Is this compatible with NSC3? I see it listed as compatible, but Irony shows that there are a bunch of ship classes that NSC3 has that are not in this mod. Just want to know if I am not understanding what Irony is telling me or if I need to make my own custom patch with Irony for the ship classes.
ᴷʰᵉˢʰⁱᵍ 6月22日 2時53分 
:shcfire:
Tovius 6月8日 11時17分 
I noticed that you use planet_jobs instead of planet_jobs_specialist as the parent for enforcers, which is causing issues.
Wet_Beans 6月4日 13時01分 
@슈팅스타 you are god sent man.
Endsieg 5月28日 5時09分 
outdated
Toast 5月27日 22時48分 
okay so its not just yours it is any mods that touches enforcers lmfao
슈팅스타 5月27日 8時46分 
This mod cause unintended job allocation in 4.0 (ex: enforcer). It was a core mod in version 2.2.6, but the code has changed so much in 4.0 that I feel it's quite outdated. I think it's time to graduate from this mod, so I've unsubscribed. It was a pleasure.
Nikal 5月23日 2時59分 
Hello. I was doing some patching via Irony for the Guilli's Planet Modifiers and noticed that planet_jobs_ruler, planet_jobs_specialists, planet_jobs_workers, planet_managers, and planet_squires aren't covered by this patch. There's also some discrepancies in the "ships" economic_categories. Just thought I'd let you know, in case it's somehow important.