Stellaris

Stellaris

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Lithoid Supremacy
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File Size
Posted
Updated
11.743 MB
15 Nov, 2021 @ 1:44am
5 Jul @ 11:32pm
43 Change Notes ( view )
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Lithoid Supremacy

Description
Version: 4.0.X

Update to 4.0.X is recent and may contain bugs

Lithoid Supremacy
Welcome to Lithoid Supremacy! This mod is an expansion to the Stellaris Lithoids DLC, adding new technologies, buildings, civics, traits, weapons and even a new planet! Go forth as a rock hungry Terravore, let the spice flow on your sandy Duneborn wastelands, become unmoving bastions like the great mountains themselves or just come home to your great underground cities!

Go forth and expand your lithospheres with the Geode Worlds!

Have a suggestion? Leave a comment below and I'll see what I can do.

[discord.gg].

Future Plans
  • New decisions
  • New hewn traits
  • New events
  • Archaeology

Compatibility
This mod modifies the default city and resources districts, miner jobs, ecumenopolis decisions and some game rules and is compatible with anything that does not affect these files. Use with Merger of rules for the best experience and other 4.0 mods.

V3.14 version mod
For a version of Lithoid Supremacy that will remain on v3.14, checkout this mod:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3487267898

Support
If you would like to support me, feel free to donate below :)
https://ko-fi.com/unpixelled
Popular Discussions View All (2)
40
8 Dec, 2024 @ 4:06pm
PINNED: Ideas for Lithoid Supremacy!
Unpixelled
40
21 hours ago
PINNED: Bug Reports
Unpixelled
174 Comments
Hresvelgr 6 Jul @ 5:01am 
cool,I just opened the game and saw the update:steamhappy:
Unpixelled  [author] 5 Jul @ 11:34pm 
Lithoid Supremacy for 4.0 is now here!
It may contain bugs, if you find any, please comment here or add them to the bug reports discussion.
Hulls 30 Jun @ 8:04pm 
hope you feel better soon
sm.palmer1998 25 Jun @ 5:31pm 
I was wondering what happened. Hope you feel better.
Unpixelled  [author] 25 Jun @ 5:20pm 
Update has stalled due to illness and a few changes in some of the latest patches. I’m a solo dev and I don’t have much free time, I’m hoping to get the traits fixed and push the first update this weekend. It will most likely have bugs but I’ll be able to get to those next week.
Hulls 29 May @ 8:15am 
@Unpixelled Good news then.

And like i said i don't believe your mod specifically broke things. I think it was geode origin with Sovereign Guardianship, (modded in comp) inward perfection. It stopped happening after i disabled Lithoid supremacy so more than likely another broken mod reacted with yours to make the break. I don't believe Planetary Diversity was updated at that time yet either potentially, so that might of been the breaking point.
Unpixelled  [author] 25 May @ 4:56pm 
@Hulls, I’ve been working on the update, a few things are broken, it’s just taken me a while to wrap my head around 4.0 and a relatively stable patch.

In terms of progress, Geode worlds, civics, techs and districts seem to work, I need to do some bug testing. I’m hoping to have it out in a week or so.

The capital breaking and having behemoth districts is interesting, that might be a different mod but I have been making some tweaks and changes, I’ll try and replicate it.
Hulls 25 May @ 3:35pm 
@Unpixelled Didn't mean to come off as impatient, I'm just eager to get back into the game after a year plus hiatus. Didn't get to play for even a week before the 4.0 update, and i only just found this mod too. Just sad i missed the chance to use it before hand. Just finished my 4.0 modlist and looking forward to adding this back in.

Also another thing I encountered on may 6th was the capital breaking and having behemoth crisis path districts instead of standard ones. I was running a few other mods (Mainly PD) so probably not yours, but something to look out for if other people report it?
Unpixelled  [author] 7 May @ 6:17pm 
@Hulls, Lithoid Supremacy hasn’t yet been updated. So much has changed in 4.0.X and patches keep being released so the update will take time. Please be patient and keep checking back in for when the update does happen.

I’m planning to do an overhaul and revisit/rebalance the features of the mod.
Hulls 5 May @ 11:31pm 
Decided to look at it myself and first thing is mining cities needs a number update since the bonus/negs are single digit compared to 4.0 inflate of 100X