Stellaris
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!!Universal Modifier Patch (4.0.*)
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21 MAR 2019 a las 0:35
8 JUN a las 20:32
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!!Universal Modifier Patch (4.0.*)

En 1 colección creada por jasonpepe
Universal Modifier Patch Submod
2 artículos
Descripción
Fix the modifier issue after the 2.2.6 update.

With the release of 2.2.6, once again, Paradox fools buried countless of mods and modders into the abyss.
This fix mod brings the missing modifiers that existed in 2.2.0 to 2.2.5 back to life. (via overweight 00_common_categories.txt load order to make them generate again)
Such as pop jobs related modifiers, megastructure cost, planetary decision cost, specific leader cost & upkeep… etc.

You only need to subscribe this "fix" mod, if one of your subscribed mods or more edited vanilla file "00_common_categories.txt", which will conflict each other when loading the game.
Let me know if I forget to add certain modifiers into it.

Compatility
No vanilla file overwritten.
Not Achievement compatible.

Has built-in support with the following mods, note that these are the example that they had modified and done workaround for vanilla economy category.
As long as your subscribed mod doesn’t edit economy category, they are compatible with this patch.

[discord.gg]
469 comentarios
PlainWhiteToast 3 AGO a las 8:44 
I was recently testing one of my mods in isolation and noticed it was getting a ton of errors that I usually didn't see. Turns out I had an unwitting dependency on *this* mod. I had to quickly update my Requirements block. Thanks for all your work on this. Without it, my mod would be completely busted, or at least a lot more boring.
eqN 16 JUL a las 12:52 
For your consideration, could the below mod, 'Lithoid Supremacy', please have compatibility included in this mod? It edits economic_categories/ships in order to introduce a new type of colony ship for Lithoids:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2655341936
Thank you!
LordWildMan 3 JUL a las 19:01 
Is this compatible with NSC3? I see it listed as compatible, but Irony shows that there are a bunch of ship classes that NSC3 has that are not in this mod. Just want to know if I am not understanding what Irony is telling me or if I need to make my own custom patch with Irony for the ship classes.
ᴷʰᵉˢʰⁱᵍ 22 JUN a las 2:53 
:shcfire:
Tovius 8 JUN a las 11:17 
I noticed that you use planet_jobs instead of planet_jobs_specialist as the parent for enforcers, which is causing issues.
Wet_Beans 4 JUN a las 13:01 
@슈팅스타 you are god sent man.
Endsieg 28 MAY a las 5:09 
outdated
Toast 27 MAY a las 22:48 
okay so its not just yours it is any mods that touches enforcers lmfao
슈팅스타 27 MAY a las 8:46 
This mod cause unintended job allocation in 4.0 (ex: enforcer). It was a core mod in version 2.2.6, but the code has changed so much in 4.0 that I feel it's quite outdated. I think it's time to graduate from this mod, so I've unsubscribed. It was a pleasure.
Nikal 23 MAY a las 2:59 
Hello. I was doing some patching via Irony for the Guilli's Planet Modifiers and noticed that planet_jobs_ruler, planet_jobs_specialists, planet_jobs_workers, planet_managers, and planet_squires aren't covered by this patch. There's also some discrepancies in the "ships" economic_categories. Just thought I'd let you know, in case it's somehow important.