Space Engineers

Space Engineers

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KK91 - Organics Mod [v1.0]
   
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Type: Mod
Mod category: Block, Production, Other
File Size
Posted
12.498 MB
22 Mar, 2019 @ 5:01am
1 Change Note ( view )

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KK91 - Organics Mod [v1.0]

In 2 collections by -=KptKosmit91=-
KptKosmit91's SE1 Workshop
23 items
Exodus 1.5 - Mod List
11 items
Description
Wanted to go bio and run your ships with bioreactors? Now you can!

Some voxel materials have been updated to drop Organic (or Alien Organic) material when mined
Alien grass materials will drop the alien organics, while grass on Earth will drop regular organic materials

The amount of organics mined from voxels depends on the voxel material. Dry grass in savanna like areas is less rich in organics than normal grass, and woods grass is more rich than regular grass.
Same goes for the alien planet, with green grass being the least rich in organics, yellow grass is in between, and orange grass being the richest.
(This only means that the richer the material is, the faster you will obtain organics from it when mining)

Also note that some voxel materials will drop "Soiled Organics" when mined. It can be converted to some amounts of stone and organic materials in a refinery or survival kit.

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-=Blocks=-
New blocks: Bioreactor, Organic Converter, Biomass Storage Tank
Vanilla oxygen farm has also been modified

General block info:
All blocks are available from the start if progression is enabled, and are very cheap to produce

Bioreactor
-Generates small amounts of power from biomass
-Available for both small grid and large grid
-Output: 145kW small grid, 300kW large grid
-Biomass storage capacity: 400L small, 750L large

Organic Converter
-Converts organic or alien organic materials to biomass
-Uses very little amounts of power
-Available for both small grid and large grid
-Note: Block name is not final, and might be renamed later

Biomass Tank
-Stores up to 25000L of biomass
-Large grid only (only Bioreactors can store biomass for small grid)

Oxygen Farm
-Oxygen farms were modified, and now need a "Plant" component, which can be created in an assembler. The said component requires ice, organics and gravel to be created
-Oxygen output was increased x3

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-=Upcoming features=-
-Wood. You will be able to harvest wood from trees, and convert it to biomass, or even use it to build some new blocks!
-Hydrogen farm - a hydrogen farm which uses genetically modified alien plants to create small amounts of hydrogen
-Biomass farm - a farm which will produce small amounts of biomass

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-=Known Bugs=-
-Bioreactors for both grids don't have proper construction models (currently they use hydrogen engine construction models)

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Do you feel like you enjoy my mods a lot? Feel free to join my Discord server:
[discord.gg]
21 Comments
Sardaukar 17 Jan @ 12:25pm 
Does this still work. I have an idea in mind for a whole line of ships/playthrough...
dragonraalhaan 13 May, 2022 @ 11:01am 
A small-grid biomass tank would be a useful add-on for this mod. The reactor and processor already exist in both grid sizes. I would like my small grids running on this to have tankage too.
Reika 23 Jun, 2020 @ 4:56pm 
I just found out that one of the models in one of my SE mods originally came from this mod, namely (what appears to be) your biomass tank. I have added a credit and link here, but to be safe I want to get your permission as well. Can I continue to use the model, with the link and credit as stated?
QuintusJ 21 Jun, 2020 @ 4:29pm 
That's great to hear, thank you for the response.
-=KptKosmit91=-  [author] 21 Jun, 2020 @ 4:27pm 
@QuintusJ I had some other priorities and worked on some other mods, but I am planning an update to this in the future. The mod still works so I didn't need to push any updates

@spiritplumber yeah, everything should work :)
QuintusJ 21 Jun, 2020 @ 4:24pm 
Perhaps this is impatient but is this still seeing support?
spiritplumber 15 Jun, 2020 @ 2:20am 
This should work with the Daily Needs mod since the Organic resource is the same :) If not, KptKosmit give me a poke and we'll see if we can make it work together maybe?
[MM] Toasterific 28 Feb, 2020 @ 12:02pm 
this should collaborate with Daily Needs mod!
McCloud Jr 20 Nov, 2019 @ 3:07pm 
Oh nice

This should go well with the Daily Needs mod
iter mortuus 1 May, 2019 @ 4:05pm 
can't wait to be able to use wood for this.