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Olur da bir gün tekrar dönmek istesem Power & Influence modu için yapardım. Bana göre aşırı zor olmasını bir kenara bırakaraktan, oyunu her yanı ile mükemmele taşıyan bir mod.
I meant this one: "10th anniversary: Remaster Units and Sashimonos"
Türksün galiba sen hacım? Ellerine sağlık bugüne yaptığın modlar için bu arada :)
Directions : open the db.pack file. Open directory db, directory battle_entities_tables, then open the battle_entities table itself. If you use the modding kit, just go straight to this table (mine likes to crash, so I don't use it). Look for shogun _horse_bow, shogun_horse_katana, and shogun_horse_yari (rows 31-33). Column five (including the name/ key column) is run_speed. You can see that yari- mounts have a nominal 20% speed advantage. I would not put it past them to have hard-coded a work around this though. There are oodles of other specifics in that file, although few are really significant for modding.
Pants
I have not been modding for about a year now. But here some responses for your points:
1) I'd love to see that
2) I am a simple modder, I just know a little about how to fill S2 tables to do these things
3) As far as I know there is no movespeed table for mounts just for infantries, if you get to know anything about movespeed for mounts, I'd be glad to learn :)
Thanks for all the input. I'd love to finish my work here some time :) And btw, all the unique pics are made via paint.net .
1) Did you know that someone solved the nodachi cav problem six years ago? I have the mod... they had to go into the animations and make a whole new sword.
2) Is that a monk warclub cav I see among the icons of the third picture? I would absolutely love to add Tetsubo cav into a mod, but I don't have the computer skills. If that isn't what I think it is, but you know someone who could do the animation work (there is a tutorial, but you need 3DMax, etc), you could add both to your mod.
3) Regarding the previous post: there is supposedly a speed difference between the yari- and katana- horse battle entities. regardless, the speed could be modded in that table there.
Anyway, thanks for the nice mod! I am taking it apart as a modding tutorial.
1) Yari cav probably is altered by my mod. It's been a long time but I remember editing in my mod and my mod is taking a previous place in the activation order so it overwrites moss's one.
2) I hate to say but there is no cav speed value; we got only for infantry. All cavs are at same speed. We must solve this problem by other means