Total War: SHOGUN 2

Total War: SHOGUN 2

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Master of Strategy Sengoku - Gestalt's Unit Pack (Submod)
   
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File Size
Posted
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3.022 MB
22 Mar, 2019 @ 9:24am
14 Aug, 2019 @ 7:54am
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Master of Strategy Sengoku - Gestalt's Unit Pack (Submod)

In 1 collection by Gestalt
Master of Strategy Unit Submods
15 items
Description
Hey Hey Hey ashigarus!!!

I know I said it is the last time I post a unit pack, but a week later, here we are :). There were some planned units on my Community Pack that didn't seem to fit there so I just want to separate it and to be reachable for those who don't want to download external files of that mod.

On the first wave, I added quite a bunch of monk units to the game. Uesugi and Ikko can recruit all of them. I searched a bit on some forums and was informed that Otomo Sorin and Takeda Shingen was also a monk so I let them recruit only gunpowder and cavalry monk units, respectively. I haven't done any exclusion on other clans but I am planning on making all other clans not be able to recruit cavalry monks and hero infantry monk ones( in other words they will only be able to recruit normal monk ones.)

Also No-Dachi cavalry won't be added due to the animation limitation and also it would be quite fictional if someone could use it on horse :) but it is still there in custom battles if anyone wants it :))). I maybe add tachi sohei cavalry instead of it.

Light Cavalry variations are also added. Every clan can recruit these low armored fierce warriors.

Soon more units to come...

Hope you enjoy.

ADDED UNITS:
Katana Sohei Ki Teppo Sohei Ki Blunderbuss Sohei Ki (knockdown effect) Yari Sohei Ki No-Dachi Sohei Hero Katana Sohei Hero Teppo Sohei Hero Blunderbuss Sohei Hero Katana Light Cavalry Teppo Light Cavalry Yumi Light Cavalry Naginata Light Cavalry Everybody can recruit Light Cavs. Tetsubo Ki ==> everybody can recruit. S2 doesn't have any tetsubo mount animations so it glitches but when you place yari animations, it works; yeah not flawslessly but enough :). Just don't zoom into this unit, watch some others fighting :)) Tetsubo Sohei Ki 14 New Unit!!!
PLANNED UNITS:
This is an old unit table for MoSS that Engineer did back in time, I saved it. Based on it maybe I can fill the gaps. https://ibb.co/6Zyn0RF Yumi Ronin Hero(Ikko) Yumi Veteran Ashigaru+Ikko version NoDachi Retainer Yumi/Naginata/Yari/Teppo Retainer Ki Yari/Yumi/Heavy Gunner(knockdown effect at fire) Veteran Samurai Ki Yari/Naginata/Teppo/Katana Ronin



25 Comments
Gestalt  [author] 15 Apr, 2024 @ 12:32pm 
Çok teşekkür ettim. Doğrudur ama çok geride kaldı modlama sahnesi. Hala kafamda yapamadığım unitelerin hayali var.

Olur da bir gün tekrar dönmek istesem Power & Influence modu için yapardım. Bana göre aşırı zor olmasını bir kenara bırakaraktan, oyunu her yanı ile mükemmele taşıyan bir mod.
Dodocan 15 Apr, 2024 @ 12:05pm 
yeah sorry you are right :)
I meant this one: "10th anniversary: Remaster Units and Sashimonos"
Türksün galiba sen hacım? Ellerine sağlık bugüne yaptığın modlar için bu arada :)
Gestalt  [author] 15 Apr, 2024 @ 11:59am 
@Dodocan; :DD I mean what even constitutes a 10 year anniversary units mod? :)
Dodocan 15 Apr, 2024 @ 11:21am 
My man, can you please please please do the 10 year anniversary units mod for MOS?
Gestalt  [author] 23 May, 2020 @ 8:27am 
@Ancient, just look at the collection page but try to keep your mod collection as minimal as you can, if you are new to mod scene.
Ancient Warrior 23 May, 2020 @ 7:33am 
I have a question: How do I install this mod? Do I subscribe to some parts of Master of Strategy or all of them?
General Pants 24 Apr, 2020 @ 12:35pm 
@Gestalt, Ok. I'm not 100% comfortable with posting it yet. Is there some way I can send it via a PM or something? I am not Steam-savvy. If it gets to be impossible, I have a couple old mods I need to put up anyway, pending attempts to contact the original person (BullGod's horse pack is the best).

Directions : open the db.pack file. Open directory db, directory battle_entities_tables, then open the battle_entities table itself. If you use the modding kit, just go straight to this table (mine likes to crash, so I don't use it). Look for shogun _horse_bow, shogun_horse_katana, and shogun_horse_yari (rows 31-33). Column five (including the name/ key column) is run_speed. You can see that yari- mounts have a nominal 20% speed advantage. I would not put it past them to have hard-coded a work around this though. There are oodles of other specifics in that file, although few are really significant for modding.

Pants
Gestalt  [author] 24 Apr, 2020 @ 11:52am 
Hey,

I have not been modding for about a year now. But here some responses for your points:

1) I'd love to see that

2) I am a simple modder, I just know a little about how to fill S2 tables to do these things

3) As far as I know there is no movespeed table for mounts just for infantries, if you get to know anything about movespeed for mounts, I'd be glad to learn :)

Thanks for all the input. I'd love to finish my work here some time :) And btw, all the unique pics are made via paint.net .
General Pants 24 Apr, 2020 @ 11:08am 
Three things:

1) Did you know that someone solved the nodachi cav problem six years ago? I have the mod... they had to go into the animations and make a whole new sword.

2) Is that a monk warclub cav I see among the icons of the third picture? I would absolutely love to add Tetsubo cav into a mod, but I don't have the computer skills. If that isn't what I think it is, but you know someone who could do the animation work (there is a tutorial, but you need 3DMax, etc), you could add both to your mod.

3) Regarding the previous post: there is supposedly a speed difference between the yari- and katana- horse battle entities. regardless, the speed could be modded in that table there.

Anyway, thanks for the nice mod! I am taking it apart as a modding tutorial.

Gestalt  [author] 5 Aug, 2019 @ 5:48am 
Thanks for the detailed answer. I am working right now so I read as fast as I can. The thing is
1) Yari cav probably is altered by my mod. It's been a long time but I remember editing in my mod and my mod is taking a previous place in the activation order so it overwrites moss's one.
2) I hate to say but there is no cav speed value; we got only for infantry. All cavs are at same speed. We must solve this problem by other means