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Olur da bir gün tekrar dönmek istesem Power & Influence modu için yapardım. Bana göre aşırı zor olmasını bir kenara bırakaraktan, oyunu her yanı ile mükemmele taşıyan bir mod.
I meant this one: "10th anniversary: Remaster Units and Sashimonos"
Türksün galiba sen hacım? Ellerine sağlık bugüne yaptığın modlar için bu arada :)
Directions : open the db.pack file. Open directory db, directory battle_entities_tables, then open the battle_entities table itself. If you use the modding kit, just go straight to this table (mine likes to crash, so I don't use it). Look for shogun _horse_bow, shogun_horse_katana, and shogun_horse_yari (rows 31-33). Column five (including the name/ key column) is run_speed. You can see that yari- mounts have a nominal 20% speed advantage. I would not put it past them to have hard-coded a work around this though. There are oodles of other specifics in that file, although few are really significant for modding.
Pants
I have not been modding for about a year now. But here some responses for your points:
1) I'd love to see that
2) I am a simple modder, I just know a little about how to fill S2 tables to do these things
3) As far as I know there is no movespeed table for mounts just for infantries, if you get to know anything about movespeed for mounts, I'd be glad to learn :)
Thanks for all the input. I'd love to finish my work here some time :) And btw, all the unique pics are made via paint.net .
1) Did you know that someone solved the nodachi cav problem six years ago? I have the mod... they had to go into the animations and make a whole new sword.
2) Is that a monk warclub cav I see among the icons of the third picture? I would absolutely love to add Tetsubo cav into a mod, but I don't have the computer skills. If that isn't what I think it is, but you know someone who could do the animation work (there is a tutorial, but you need 3DMax, etc), you could add both to your mod.
3) Regarding the previous post: there is supposedly a speed difference between the yari- and katana- horse battle entities. regardless, the speed could be modded in that table there.
Anyway, thanks for the nice mod! I am taking it apart as a modding tutorial.
1) Yari cav probably is altered by my mod. It's been a long time but I remember editing in my mod and my mod is taking a previous place in the activation order so it overwrites moss's one.
2) I hate to say but there is no cav speed value; we got only for infantry. All cavs are at same speed. We must solve this problem by other means
That’s it, sorry its VERY long. Love your work!
@Lickher
Not playing fots and its artwork for unit card is much harder there no possibility
@jornambre
Can you please be more specific, say, you find the charge bonuses lower than it should be or higher??? I was thinking like light cavs should be glass cannons not much armor but high striking capacity and mobility
Light Cavalry variations took the vanilla MoSS model which has no massive armor.
All light cavalry including vanilla one got revamped. They are now glass cannon.
Lowered armor, melee defense, upped charge bonuses and melee attack.
4 new Light Cavalry variant were added to non-Ikko faction's roster.
they are in the mod actually named Veteran Blunderbuss Samurai. IF you have my main mod named "AU Unlocker", it reinstalls their attack type to that unit's vanilla attack type so the knockback ability for their shots is returned.