Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Terra Mirabilis - Ver. Civilitatem Maxima
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
457.664 MB
22 Mar, 2019 @ 2:24pm
19 Apr, 2019 @ 5:44pm
3 Change Notes ( view )

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Terra Mirabilis - Ver. Civilitatem Maxima

In 1 collection by GiuseppeIII
Civilization 6: Giuseppe III's Civilitatem Maxima - Ultimate Mod Collection
66 items
Description
Custom version of the Terra Mirabilis mod for the Civilitatem Maxima mod collection, with tentative permission from Deliverator23. See the original mod page for a full description.

From the original Terra Mirabilis, this triples the possible natural wonders on all mod sizes, besides for colossal from Larger Map Sizes and ludicrous from Yet (not) Another Maps Pack which it increases to 50 to possibly include all national wonders in the game. Additionally it lowers the minimum distance between natural wonders to 4.
11 Comments
jkassavetis 26 Sep, 2024 @ 12:04pm 
World Builder gives me an error whenever I try to load a map, when this was enabled.
Synge 4 Aug, 2019 @ 8:45am 
I noticed that this mod doesn't allow the Cree unit scout upgrade to skirmishers, instead they default to rangers - which makes them fairly underpowered as they can't upgrade for quite awhile.
Angelhearth 20 Apr, 2019 @ 2:55am 
Game crashes. I also get error messages from Real Strategy (AI).

Not sure what kGameEvent is, but it's obviously returning NIL.

Runtime Error:
D:\Saved Games\Steam\steamapps\workshop\content\289070\1690573598\Core\Utilities\Interface\NaturalDisasterPopup.lua:354:
function expected instead of nil
stack traceback:

D:\Saved Games\Steam\steamapps\workshop\content\289070\1690573598\Core\Utilities\Interface\NaturalDisasterPopup.lua:354:
in function 'OnLocalPlayerTurnEnd'
[C]: in function 'func'
[C]: in function '(anonymous)'
chimp 14 Apr, 2019 @ 11:05am 
I'm not sure why you've re-uploaded the mod in its entirety for a couple of changes to the user settings file within Terra Mirabilis?
GiuseppeIII  [author] 6 Apr, 2019 @ 3:54pm 
The original version doesn’t suffer from builder lag anymore. This has been updated with the fix from the main mod.
Zero 6 Apr, 2019 @ 1:24pm 
Does this version suffer the builder lag that the original version does?
Faysal 25 Mar, 2019 @ 6:14pm 
YAYYYYY
GiuseppeIII  [author] 25 Mar, 2019 @ 1:17am 
@Faysal Yes
Faysal 24 Mar, 2019 @ 5:37pm 
GS compatible?
GiuseppeIII  [author] 22 Mar, 2019 @ 4:32pm 
@weraptor, if you are referring to the dark and golden age thresholds, they are changed in a different mod in the collection: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1690455061