Portal 2

Portal 2

2,359 ratings
Wheatley's Unscientific Tests: Part 5
   
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36.191 MB
25 Mar, 2019 @ 1:00pm
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Wheatley's Unscientific Tests: Part 5

In 1 collection by Loo-Kin
Wheatley's Unscientific Tests
6 items
Description
Turret Graveyard
There is always a calm before the storm ...

Adventures in the Wheatley Science are close to their denouement. But before you see the final show prepared by Wheatley, you need to get on stage through the backstage, which includes:
  • Signs with arrows
  • Fire alarms
  • Abandoned turret warehouses
  • Old map references
  • Another secret room (now under guard)
  • Frankenturret workshop
  • Redrawn portraits
  • Secret passages
  • And much more...

.

Map created by:
Loo-Kin ( Profile | Workshop )

Special thanks for playtesting and consultation:
RedSkittleFoxy ( Profile | Workshop )
35 Comments
󠀡󠀡 2 Jan @ 1:41am 
terrible, had to noclip
zeo1337 11 Aug, 2023 @ 5:34pm 
@micahandruff there's no infinite fall
micahandruff 31 May, 2023 @ 6:05pm 
great! just the flings are annoying. like a infinite fall fling. thats just annoying...
doesnt make it bad though! nice level!
c4shurik 30 Jan, 2021 @ 8:33am 
Cool!
SkyGlass 20 Dec, 2020 @ 4:05pm 
Beautiful map that was fun to explore. Following for sure, and looking forward to more exciting adventures:)
A05Polzar 14 Aug, 2020 @ 3:20pm 
I had to use the walkthrough, but this one was I nice map calmer compared to the rush that was part 4.
Unowninator 14 Jun, 2020 @ 10:41am 
I figured out which test chamber was used: it was this one: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=68684105
StabGami 9 Jun, 2020 @ 7:42pm 
Confession: I had to watch a YouTube walkthrough to see how to get into the Implosion Annex. That was a cool solution, but I have a problem with maps with features that have no bearing on the solution. Example, what's the point of the roomful of turrets? I took a long time to eliminate them all, but there was no reason to. The hiding spot? No point. The floor buttons and color-flashing areas? Spent a lot of time trying to work that out before I realized it was unnecessary. Good design and excellent atmosphere, but lots of wasted time on this map with no payoff.
hero brian 6 Jun, 2020 @ 7:27am 
the level design is awful, frankly. in every one of these chambers ive had to turn on noclip, find the exit, and then work my way back to where i am to know where i'm supposed to go.
hero brian 6 Jun, 2020 @ 7:11am 
these levels are nice but they are way too confusing and its not at all apparent where youre supposed to go