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ty for the mod
One thing I personally do is carry, for example, a katana and a topper in the primary weapon slot of some characters. That way if you face something you don't use the katana bonus against (like robots or wild animals) you can just switch the topper and katana around to swap your weapon. Looks cool and it's useful in a way
A pleasure to help! Small quality of life improvements is the one thing I aim for with these mods
Ninja Blades fit my faction called Nine Ninjas way better than Katanas do.
Subscribed & liked, thanks dude!
The Katana weapon class as a whole is also useful mostly in the early game, as later on you'll be facing skeletons or heavily armored individuals, where other weapons like sabers would have bonuses for.
If there's a good thing about them, they're really good at killing cannibals or unarmored bandits, with high bleed of guardless katanas, those bastards just bleed to death.