Hearts of Iron IV

Hearts of Iron IV

Battle Carrier Ise-NRM II
49 Comments
Repixirq 19 Nov, 2022 @ 9:22am 
make infantry models reskin
need update man,thanks!!!
Major Albedo 28 Jan, 2022 @ 2:10pm 
Would like to know if anyone's working, now that the script got released, to update this to 1.11 for NRM 1.11 since I don't even know how to mod HOI4 or edit files.
Licarious Fenrir  [author] 21 Jan, 2022 @ 1:03am 
Mutch like Elouda I lave moved on. If anybody else wants to take develop a version for 1.11 then here is a copy of the script that I used to help create this mod.
https://github.com/Licarious/ISN_combiner
Царь Николай 2 20 Jan, 2022 @ 11:04pm 
update pls
Licarious Fenrir  [author] 19 Aug, 2021 @ 3:49pm 
Sorry but that is more work than I want to do. But I am not opposed to other people doing so.
Itsmexander 19 Aug, 2021 @ 10:19am 
well, I wonder if I can build a compatible combo of this mod and the 1960 expand tech tree6
Licarious Fenrir  [author] 24 Dec, 2020 @ 4:14pm 
LAFN1996 19 Dec, 2020 @ 9:22pm 
Nice. I'm looking forward to it. Thanks for your work. I really like this mod. It added a lot of historical accuracy (and fantasy). Also it's a way to bring more airforce into the naval battle without exceeding the number of carriers per fleet. The only flaw might be that they are not unlocked in the tech tree but using decisions, making me feel a little bit of oversimplification. But I understand it might be much more complex to integrate them into tech trees, especially given that a lot of mods change tech trees.
Licarious Fenrir  [author] 17 Dec, 2020 @ 5:27pm 
There use to be a patch for BlackICE but several changes to their tech tree caused me to take it down. I can look into recreating a version for it.
LAFN1996 17 Dec, 2020 @ 12:42pm 
Hello. I heard that NRM has been integrated into BlackIce. Any plan for making a BlackIce version of this mod, too?
FallenLegion 20 Nov, 2020 @ 3:27pm 
Awesome thanks for all the work you do
Licarious Fenrir  [author] 18 Nov, 2020 @ 4:25pm 
update is now live
FallenLegion 18 Nov, 2020 @ 3:30pm 
Good to hear, I look forward to it
Licarious Fenrir  [author] 17 Nov, 2020 @ 8:54pm 
I had originally planed on waiting for NRM II to update to 1.10, but seeing how that might not happen I will see if I can't push the update out sometime latter tomorrow with some updates to ensure that it can work along with the update that NiciBozz made.
FallenLegion 17 Nov, 2020 @ 4:58pm 
Any plans for update to 1.10.2? Doesnt seem to work for me with both NRM and Man the Guns
Nobody100 4 Apr, 2020 @ 11:50am 
I am use 1.9.0 in the moment, I forgot to test it with floatplanes.
You are right that one eroor was a NRM II error.
Thanks for the answer.
Licarious Fenrir  [author] 4 Apr, 2020 @ 11:35am 
The 15 and 20 aircraft cruiser decks exist. They are start getting unlocked when research on Improved and Advanced Airplane Catapults respectively.
similarly with the 25 and 30 aircraft decks for heavies.

2-gun Dp and 5-gun Dp should localizations should now exist.

I try not to touch any of the NRM II localizations. Are you running the 1.9.1 Beta? because 1.9.0 has some issues with localizations not showing up.
Nobody100 4 Apr, 2020 @ 6:06am 
I looked made some tests with one click research and I found minor errors in the battery option layer for Cruisers and carriers:

Carrier:
The 12 gun carrier secondary battery option in editor shows the variable name: EQ_MOD_CAT_nrm_capital_secondary_SB_x12_TITLE

Cruiser:
Same Layer as carrier, for front and rear battery:
2-gun Dp option shows: EQ_MOD_CAT_nrm_cruiser_battery_DP_x02_TITLE
5-gun Dp option shows: EQ_MOD_CAT_nrm_cruiser_battery_DP_x05_TITLE
Nobody100 4 Apr, 2020 @ 2:26am 
I had a quick look and I have to say very good maybe you could add a 20 or 15 plane deck for cruisers.

I found two minor bug: the improve working conditions desicion has not the normal name but shows something like improve_working_conditions and the launcher says it is for Hoi 1.8.
Licarious Fenrir  [author] 3 Apr, 2020 @ 1:01pm 
New version 1.3 is now up.
Legacy Support for version 1.2 can be found Here .
jh9151 3 Apr, 2020 @ 12:38pm 
not a problem. will be interesting to see which design of the ships form the interwar period to the end of world war two make it in.
Licarious Fenrir  [author] 3 Apr, 2020 @ 12:02pm 
That is defiantly something that can be abstracted if you don't mind the top view being slight off.
jh9151 3 Apr, 2020 @ 11:36am 
I as wondering if you could add the american flight deck cruiser to this mod as well. I know none were built and that it is similar to the aviation cruiser but I think it would be interesting to have because the aircraft design in the center of the ship and looks like a normal aircraft carrier while the bow and stern would house standard light or heavy cruiser armament.
Nobody100 22 Mar, 2020 @ 3:53am 
@Licariouse Fnrir Thanks for the offer and your permission. No we are in the a very early stage of our project and we can wait.
Licarious Fenrir  [author] 21 Mar, 2020 @ 5:12pm 
A legacy version does sound like a good idea.
Of course you can use the new version. Do you want early access to it?
Nobody100 21 Mar, 2020 @ 4:15pm 
@Licarious Fenrir thank you for the work to include this feature but could you make kind of legacy version without the split between front and rear sections.

By the way I asked you for permission to include the then "old" version of this mod into a project for making NRM II and ultimate tech tree compatible. Can we use the new version for our project too?
Licarious Fenrir  [author] 21 Mar, 2020 @ 4:03pm 
Work on the next update is almost complete. The process of splinting main guns between front and rear sections does cause some issues with existing saves. So everyone has until Friday the 3rd of April to complete their existing save or back up the mod.
Nobody100 10 Mar, 2020 @ 7:05am 
@Licarious Fenrir Thank you.

Licarious Fenrir  [author] 9 Mar, 2020 @ 8:56pm 
I am thinking about doing a major overhaul by splitting the main battery slot into front and rear sections for both heavies and cruisers.

This will reduce the overall number of modules while increasing the number of options. Also, this should remove a bug that hides some of the turret layouts by preventing a scroll bar from showing up until a player goes into and backs out of one of the layouts. However this will allow for weird mixed-caliber for main guns, like 2 triple 16" turrets up front and 1 twin 20" turret back aft.


As this will probably break saves I intend to waiting tell the beginning of April before releasing it.

Does anyone have any comments or concerns about this change?
Licarious Fenrir  [author] 9 Mar, 2020 @ 11:48am 
Sure, you have my permission.
Nobody100 9 Mar, 2020 @ 5:56am 
Me and a friend currently making NRM II compatible version of the Ultimate tech tree mod and want to incoorperate your mod in it and expand it for soviet Aircraft carring cruisers from the cold war. Can we have your permission for this.
Licarious Fenrir  [author] 6 Mar, 2020 @ 4:55pm 
Now fully updated for HOI4 1.9.x and NRMII 1.4
Licarious Fenrir  [author] 22 Jul, 2019 @ 9:33am 
Now updated for NRM II 1.2.2
JANXOL 16 Apr, 2019 @ 6:27am 
You may want to consider splitting modules into more categories. For example modules available under 4 gun battery could be split into categories "4 gun battery" and "4 gun battery + flight deck" To separate the hybrid decks from normal battery layouts.
Licarious Fenrir  [author] 13 Apr, 2019 @ 10:30am 
The thing is that their are hybrids for 18 and 20 inch guns. When I enter the research_all command the modules show up. So, maybe the events that grant them are not firing. But the same function builds all the Hybrid modules events. So, if one is not firing then none of them should be firing.

For me they show up just before the 11in guns.
That unnervingly happy turtle. 13 Apr, 2019 @ 10:09am 
Mistype for "Early" big guns, just found it odd that there isn't an option to have a single super-heavy gun turret alongside the aft flight deck.
Licarious Fenrir  [author] 13 Apr, 2019 @ 10:03am 
That is weird because their should not be any "Early" 18in or 20in guns just "Interwar" and "Advanced".
That unnervingly happy turtle. 13 Apr, 2019 @ 9:39am 
Add to last: I had a look, there are only "Early" and "Interwar" variants and the heaviest Battleship guns available with a hangar deck are 16inch though 20inch mounts are available normally.
That unnervingly happy turtle. 13 Apr, 2019 @ 9:30am 
Maybe they're hidden in the lists, I've noticed NRM has lists that like to jump all over the place.
Licarious Fenrir  [author] 13 Apr, 2019 @ 8:25am 
Those should be already included.
That unnervingly happy turtle. 13 Apr, 2019 @ 5:56am 
Would you be able to do "Advanced" versions of the modules. So "Advanced" 16 inch Sub guns or "Advanced" battle-carrier gear, maybe with the ability to give Battleships 18 and 20 inch turrets with the hangar.
Licarious Fenrir  [author] 8 Apr, 2019 @ 11:34am 
Until I discover a way to limit the valid ship modules based on other modules that are on the ship. We will have to live with cruiser and battleships only having things like depth charges and catapult float planes for ASW.
This mod is already fairly unwieldy with 1800ish modules. I don't want to imagine what it would be like with over 10000.
Aixina 8 Apr, 2019 @ 10:22am 
awesome integration it really works nice, the only thing is the fact that u cannot mount NRMII searchplanes into the cruisers to create an ASW unit
Ivan Vlad Vodka 1 Apr, 2019 @ 10:46am 
@Licarious
Alright, sweet!
Licarious Fenrir  [author] 1 Apr, 2019 @ 8:41am 
@Ivan
I have already integrated Surcouf turreted guns into this one, and NRM seems to have good analogs for the other things that I add to that one.
Ivan Vlad Vodka 31 Mar, 2019 @ 10:40pm 
Nice, will you be bringing your Cruiser Submarines over to Naval Rework Mod?
John Armfeldt 29 Mar, 2019 @ 8:17am 
omg, this just made my day, Subbed, rated and faved. keep up the good work and congratz on making the first submod for NRM II.
LasagnaMan12 28 Mar, 2019 @ 4:41pm 
Oooh, nice