Divinity: Original Sin 2

Divinity: Original Sin 2

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Chand's Recommended Mods for First Time Players [DE]
   
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Description
Divinity: Original Sin 2 is an amazing game, and one of the best role-playing games ever made. It's not perfect, of course, and that's where the modding community comes in. The attached mods are almost entirely quality-of-life improvements, curated to be as unobtrusive as possible for first-time play. This is not all the mods I use in my own runs, but it's meant to allow for smoother play without infringing on the developers' intended experience.

UPDATE 11 SEPTEMBER 2019:
Larian, when updating the game to allow for cross-save compatibility with the Switch release, has enabled Free Pet Pal and Fort Joy Respec functionality as part of the base game, toggle-able in the menu. As such, the mods have been removed from this list to help reduce compatibility concerns and keep the number of mods nice and low.
Items (11)
LeaderLib - Definitive Edition
Created by LaughingLeader
LeaderLib is a library mod used to provide common functionality to other mods. https://raw.githubusercontent.com/LaughingLeader-DOS2-Mods/ModAssets/main/images/WorkshopRateFavorite.gif PSA - Mod Updates When a mod is updated, it may be automatically deacti...
Bartering Tweaks
Created by LaughingLeader
Bartering Tweaks shares the highest barter and persuasion bonuses among the party while trading, allowing shared discounts for all. Additionally, attitude can be shared while trading, persuasion can be shared outside of trading, sneaking can be toggled/off...
Better Sir Lora
Created by baardvaark
It is hard to believe that Larian the AUDACITY to give Sir Lora the stats of a grass-muching rabbit. Yes, a rabbit. Now, Sir Lora has been dignified with some armor, resistances, and even a bit of perseverance fitting for a Squirrel Knight. In addition, he...
Let There Be Tooltips! - Definitive Edition
Created by fireundubh
Let There Be Tooltips! displays missing world tooltips for 508 objects, including: crates, barrels, ingredients, junk, and some corpses. If you can pick it up, move it, or search its contents, you can now see what it is! You must still press the highlight ...
Slightly More Civil Ability Points
Created by baardvaark
Gain a civil point every 3 levels starting at level 2, rather than every forth level starting at 3. I recommend using this with my Rude Loot mod....
Rude Loot - No Civil Abilities on Armor
Created by baardvaark
This mod removes nearly all randomly generated civil ability bonuses from loot. For example, persuasion won't appear on amulets anymore, or lockpicking on gloves. Telekinesis and Sneaking can still appear on amulets and boots respectively, since these have...
No Psychic Enemies (Definitive Edition)
Created by ForgottenAmnesia
This mod rebalances the lore master skill on enemies The goal of the mod is to have less enemies instantly know all your resistances and if you are UNDEAD. This mod is based on ( * )'s No psychic enemies in classic. the values in the mod are based on his v...
Enhanced Memory
Created by Fjarun
Enhanced Memory Basically, every two points in memory will grant you three memory slots. Changes The first point will grant you one memory slot, and the second will grant you two memory slots, for a total of three slots per two points. Why did I make this?...
Improved Gwydian Rince: Definitive Edition
Created by substandardgaussian
Improved Gwydian Rince: Definitive Edition - Gwydian now has a DEFINITIVE set of skills to justify being Hannag's pupil. - Has custom scripting to DEFINITIVELY lessen his interest in walking on Necrofire without Magic Armor until he kills himself. Check ou...
Bless - No Memory Cost
Created by SimranZenov
Saved Games: "With save games, you need to have Blessed be on the memory, hotbar. If you do not do this then Blessed vanishes from spell book area. If you have Blessed on the hotbar memory slot then when mod is activated, you will have Blessed working as a...
Auto Identify - Definitive Edition
Created by fireundubh
With Auto Identify, unidentified items will be automatically identified without an Identifying Glass when anyone in your party has Loremaster 5 or higher. At Loremaster 5+, you will no longer need an Identifying Glass, you will no longer to need to stack L...