Divinity: Original Sin 2

Divinity: Original Sin 2

662 ratings
No Psychic Enemies (Definitive Edition)
   
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Type: Add-on
Game Mode: Story
File Size
Posted
3.722 KB
8 Sep, 2018 @ 4:36pm
1 Change Note ( view )

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No Psychic Enemies (Definitive Edition)

In 1 collection by ForgottenAmnesia
Amnesia
54 items
Description
This mod rebalances the lore master skill on enemies

The goal of the mod is to have less enemies instantly know all your resistances and if you are UNDEAD.

This mod is based on ( * )'s No psychic enemies in classic. the values in the mod are based on his values.

The original classic edition mod can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1145121238

I no longer play this game and haven’t for quite some time. You are welcome to take up the mantle for this mod and fix it if you so choose.
Popular Discussions View All (1)
3
10 Oct, 2018 @ 9:26am
For GoG version?
Hitilit
61 Comments
Dear doc 29 May, 2024 @ 6:57pm 
调整敌人的学识,以免个个对着费恩用治疗,每个人似乎都知道他是不死族,即使他戴着一个皮肤面具(bushi
通过调整敌人的学识达到敌人不知道我方单位抵抗的效果
Feline Pawtism 19 Dec, 2022 @ 1:00pm 
A potential replacement for this could be iRodent-Undead-Tweaks .

It combines changes similar to No Psychic Enemies with the spell/ability changes that Undead Savior applies (which Big Uncle linked below).
ForgottenAmnesia  [author] 5 Aug, 2020 @ 10:07am 
I don’t play the game anymore. Someone else can update if they want. Setting all enemy loremaster skills to essentially zero should solve any problems but they are very likely to act pretty dumb as a result
Neuromancer 4 Aug, 2020 @ 2:05am 
You going to update this? The psychic enemies aspect is most probably the worst flaw in the game.
Ordis(Jace) 31 Mar, 2020 @ 4:24am 
dangit... can someone update this ?
Caaros 28 Feb, 2020 @ 7:33pm 
Yeah, I don't think this works anymore. Still constantly getting healed as an undead by run of the mill enemies.
Neuromancer 4 Feb, 2020 @ 3:04pm 
wow, someone noticed all enemies have Loremaster at 10. Is anyone picking this up? Is it stable at the moment?
alexinnendo 13 Dec, 2019 @ 12:11pm 
Does it work now? Or is there any analogiacal mods?
Mr.Hmm 21 Nov, 2019 @ 2:22pm 
This mod actually worked back when it come out, also the mod author said that people can take up the mantle for the mod and fix it if they want.