Caves of Qud

Caves of Qud

64 ratings
Playable Goatfolk
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Character: Genotype
Tags:  Subtype
File Size
Posted
Updated
11.653 KB
31 Mar, 2019 @ 9:09am
16 Dec, 2022 @ 11:20pm
13 Change Notes ( view )

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Playable Goatfolk

Description
We've all wanted to play a goat at one point, yeah? Well, now you can play a goatfolk; currently in 4 flavors! No mutations or cybernetics for them, so they're quite sturdy to make up for it... and their fluffy sister tribe with mental capabilities have appeared!
75 Comments
⛧CyberDemonEmpress⛧ 19 Jan @ 11:43am 
Honestly I just reroll until they have "horns" or "massive horns". But yes, this is likely my favorite mod caves of qud. <3
Hazel 8 Jan @ 8:09am 
Love this so much! <3 My only issue is with the horns. They randomly generate on creation, so it's rare for them to actually wind up as bovid-style horns. It'd also be cool if sheepfolk had the option to not have any. Either way, thank you for making such an awesome mod!
RoboSoup 23 Feb, 2024 @ 7:29pm 
i notice the NPC goatfolk have "curly horns" that are weaker but can also be used as Shields, I wonder if it's possible to use those for your goatfolk? no worries if not, much appreciate you keeping the mod updated 🙏
a mermaid with anxiety  [author] 14 Jan, 2024 @ 3:52pm 
I'm not sure what it could be, then. When your game crashes/bugs out, are there any crash logs? At least on my end I can't replicate the crash, but I haven't played in a while and don't know if any update broke something further along the chain or something.
BrythonLexi 14 Jan, 2024 @ 3:40pm 
Indeed. I turned off all mods when I noticed crashes and was able to generate a character. I then enabled the goatfolk mod, tried again, and got that soft crash.
a mermaid with anxiety  [author] 14 Jan, 2024 @ 2:37pm 
You sure that's not an issue with another mod? I just generated a sheep on every starting map without an issue, but I only have my mod enabled.
BrythonLexi 14 Jan, 2024 @ 9:04am 
I'm not able to start the game with a sheep person, it soft crashes (kicked to title screen) on "Generating static encounters"
Redundo 16 Sep, 2023 @ 3:01pm 
Great mod! Any chance of flipping the sprites so they face right like all the default player characters?
Explosiv 'n' Eskort 1 Jul, 2023 @ 9:16pm 
I think the goatfolk hornblower and sheep explorer are kinda OP.
I mean they got a lotta attribute point and skills from the start.
(tho sheep's strength is lock at 16 at the start. And no starting mutation for goats)
a mermaid with anxiety  [author] 16 Dec, 2022 @ 11:19pm 
It looks like it breaking is actually related to the horns thing mentioned below in the comments. I've been procrastinating on it, but it looks like migrating to this fix is necessary for the sheep to work now. Not sure how it'll affect old characters, hope nothing gets retroactively busted. A late thank-you to the person for finding that fix, though!