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I mean they got a lotta attribute point and skills from the start.
(tho sheep's strength is lock at 16 at the start. And no starting mutation for goats)
Basically, in the ObjectBlueprints.xml file, update the PlayableCervine object's mutation to be this:
<mutation Name="Horns" Level="1" HornsName="horns" />
I've tested and verified that this works. If you make this change, you can also remove the new 0 point mutation from the Mutations.xml file.
(i suppose it could be intentional too... something about the sheepfolk being unaccustomed to roughing it outside their villages? hmm....)