Arma 3
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The Chernarus Outbreak File 2
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
Updated
18.375 MB
1 Apr, 2019 @ 4:23pm
29 Oct, 2019 @ 8:37am
34 Change Notes ( view )

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The Chernarus Outbreak File 2

Description
The Chernarus Outbreak 2 is a Post Apocalyptic Survival Scenario featuring the Ravage Mod and a variety of other scripted features Plus many tasks for the player to complete if you are new to Ravage I recommend visiting the Ravage Wikia for details on the basics also make sure to check out the details below.

Once you select the mission from Scenarios click on configure Addons and make sure to disable player Injury option along with Blufor inside the Project Injury Mod Settings before playing this will prevent the issue of not being able to heal yourself after injury.

Scenario Features/Details

1.Roaming hostile Raiders and Lone Renegades. (23% chance to be militarized)

2. Roaming Zombie walkers, Runners and Bolters. (Zombies affected by day and night)

3. Day and Night Cycle with Changing Weather, (Time Acceleration x4) Ambient music

4. Radioactive Zones, Water and Rain. Search for Gas masks, Antirad pills and a Geiger counter to combat the Radiation.

5. Tasks to complete with a Loot rewards. (Make sure to check task area for loot and or Intel Items)

6. Intel Items to collect and Read some task related some not. (Documents Laptops and Pictures)

7. AI killed by zombies will become zombies themselves.

8. Wind simulation for Player and AI projectiles dependent on in game weather.

9. Anomalies to encounter on map.

10. Helicopter Patrols that can refuel and repair if damaged they can also communicate with ground units.

11. Random Helicopter wrecks to find and Loot Amount of wrecks and positions change each time you start the scenario.

12. Smarter AI thanks to VCOM AI Script. AI can search buildings, plant explosives heal teammates gather ammo when low flank players and more. Details can be found on the VCOM AI Mod Page.

13. Weapon jamming system including ammo duds, Failure to feed, Failure to Chamber failure to extract etc. Default Control to bring up the jamming menu is CTRL + R. (More Details on DZN extended jamming page)

14. More Blood and bullet impact effects thanks to GF's Blood/sfx script.

15. Cold weather System players can become sick if exposed to the cold nights and rain for to long craft a fire find shelter or wear warm clothing to prevent this from happening.

16. Players can become infected if Attacked by zombies if Infection occurs you must find and use a Antidote Injector.

17. Feral dog packs and Guard Dogs with handlers.

18. Friendly Survivor camp with Traders.

Required Mod
1. Ravage Mod
2. CBA
3. Chernarus Redux
4. CUP Terrains Core
5. Ravage CUP
6. CUP Weapons and Units
7. DZN Extended Jamming

Players should limit the amount of extra mods they decide to use with this scenario as to keep performance stable.

Recommended Mods to Use in Scenario.

1. Enhanced Movement, Allows players to climb walls, building and more.

2. Arma 3 Enhanced Inventory. Allows players to repack magazines and displays armor values in the inventory.

3. Advanced Urban Rapelling. Allows players to drop down from buildings.

4. Immerse Mod. Adds recoil to weapons, Adds Cam shake from Explosions plus more.

5. Project SFX. http://www.armaholic.com/page.php?id=33468
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Scripts used in this Scenario Include.

1. George Floros GF, Blood/SFXLite Scipt

2. George Floros GF Crashsites Script.

3. VCOM AI Script.

4. Exile style Groundfog Script.

5. ALIASCartoons Anomalies Scripts.

6. Detrimental Weather Script Edited version.

7. Ballistic Wind Simulation Script.

8. Jboys Feral Dogpacks

9. Vandeasons Infection Script.

10. Aerial Patrol script.
90 Comments
GilliganTrevor93  [author] 20 Mar @ 2:25pm 
Sorry guys I have not done mission making in years I would have to relearn quite a bit in order to even attempt fixing the said issues. I might come back one day and once again sorry for the issues.
XPAWAH 20 Mar @ 1:52pm 
I've the same issue in the cannibal camp :( i like the scenario but this bug ruined my game :(
kevinhale443 6 Mar, 2024 @ 6:42am 
Tried playing this again and two years down the line getting the same issue again, left the task of rescuing the survivor in the Cannibal camp until last but is already dead so there's no way to get him back to Green Mountain and complete the task, therefore no way to finally call in the Helo and escape.
Nillgan 1 May, 2023 @ 9:03am 
Hi all. The mission is great, but I have a fuel problem. Can't fill a canister at a gas station. There is a hose and an empty canister. I click on the canister, a message appears and the canister does not appear in the inventory, neither full nor empty. I found a canister of fuel from the raiders, and refueled the car normally.
Dator 3 Apr, 2023 @ 5:18pm 
Great mission! Lots of missions you won't get bored.
JBS1949 30 Oct, 2022 @ 7:36pm 
Also some of the dogs don't appear to be feral & you can't shoot them (you can shoot them, but nothing happens).

I think it was a guard dog for one of the OpFor and I killed the handler so he was left orphaned.

Is there any way to recruit the non-feral dogs?
JBS1949 30 Oct, 2022 @ 7:33pm 
What do you do with the Priest and the officer & his friend after you've rescued them? I recruited the officer because otherwise when I get back with his friend he's dead; recruited the friend and took them both to Green Mountain and dismissed them there. They ran crazy and shot up the place. I guess I could have taken them back behind the hotel & dismissed them there ...

I recruited the Priest & took him to Green Mountain - where it said he wanted to go - and dismissed HIM there. He just ran off & the task didn't complete?

Do I have to do anything special to get the scenario to recognize I've completed the task?
XPAWAH 30 Oct, 2022 @ 3:03am 
is it compatible with vandeanson's apocalypse 3.0?
kevinhale443 25 Jul, 2022 @ 11:37am 
Does anyone know a way of getting off the ladder safely at the top of the grain silo when trying to get to the friendly sniper.
Prostokeereell 28 Jun, 2021 @ 11:43pm 
same issue with saves not being visible for game, both chernarus outbreaks cant be loaded after you closed mission, yet altis outbreak works fine for some reason, "continue" saves are intact in all 3 folders which makes it even more weird