Arma 3
The Chernarus Outbreak File 2
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Update: 29 Oct, 2019 @ 8:37am

Changes Include

1. GF Blood/sfx script removed.

2. Detrimental Weather script updated - errors fixed related to pictures.

3. Common and Military clothing updated.

4. Common, Military and rare weapons array updated

5. Vests, Headgear, Facegear and backpack array updated.

6. Zombie hit strength reduced to 18 from 25 per hit.

7. AI can now setup campsites at night time

Update: 18 Aug, 2019 @ 10:12am

Update: 22 May, 2019 @ 12:14pm

Update: 11 May, 2019 @ 12:09pm

Scenario Updated to Ravage 1.76

1. Fixed the destroy helicopter task at Batarov

2. Adjusted waypoints for APC and fishermens Boat.

3. Project Injury is no longer required but can still be used or players can use Project SFX. http://www.armaholic.com/page.php?id=33468

4. More Adjustments to Zombie audio and visual detection.

5. Reduced weight impact on player stamina to 0.8 for x1

Update: 8 May, 2019 @ 1:54pm

Update: 5 May, 2019 @ 11:49am

v0.1.74

Fixed :
Incorrect pictures for O² tanks.
Incorrect processing of zedSafeDistance

Update: 2 May, 2019 @ 11:43am

Scenario updated,

Removed Sparky Anomaly from scenario.
Customized Rare weapons List for AI and Loot piles.
small changes to certain tasks.
Removed a another Rad zone from map.


Ravage Updates
v0.1.73

Tweaked :
Light sources are now disabled with "switchLight" command.
Emptied weapon holders are now deleted on "take" & "inventory closed" events.

Fixed :
Fixed a potential locality issue when looting furnitures.
Sounds not playing when looting objects.

Fixed an error when firing a weapon.
The sound detection system should now work with all 3rd party addons.
Glasses were disabled on zombies.
The furnitures spawn system was broken.
AI sometimes ignoring zombies hitting them.
Atmos module was unable to disable lights on Weferlingen.

Update: 28 Apr, 2019 @ 1:40pm

Update: 28 Apr, 2019 @ 12:39pm

Scenario Updated to Ravage Version 1.72

Tweaked :
Current target variable for zombies is now partially global.*
Overhauled zombies audio detection.
Furniture spawns are now processed every 2 frames.
Various optimizations to zed AI process.
Equipment Module : custom weapons lists now override all other settings.
Added rpt notification for invalid classnames in custom weapons lists.
Default AI combatMode is now set to "WHITE".
Tweaked ambiant UAV groups.
UAVs will now ignore zombies.
UAVs now follow their target.

Fixed :
Vehicle Actions were missing a distance parameter.
Zeds would sometimes run to default map center position after taking a hit.
Corrections and improvements to the furniture spawn system.
Loot spawn chances were not processed correctly.
Fixed an issue with survival-related PP effects.
Fixed a sound issue when searching objects.

Suppressed gunshots are now correctly identified.

Throwing or placing an object would reveal the "shooter".

New :
Added plenty of new vests by EO.
Updated vanilla gear lists.
Updated default zombie uniforms.
Added an "audio detection coef" to the zombies module.
Added a "visual detection coef" to the zombies module.
Added a weird android face.

Update: 16 Apr, 2019 @ 12:47pm

Removed most of the sparky Anomalies, Made a few changes to some of the tasks. Small loot changes.