Space Engineers

Space Engineers

58 ratings
Zeppelin and Controller Revamped (Airships, Blimps, Balloons) [On Hold]
   
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Type: Mod
Mod category: Block, Script, Other
File Size
Posted
Updated
31.837 MB
1 Apr, 2019 @ 4:30pm
20 May, 2019 @ 7:22pm
10 Change Notes ( view )

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Zeppelin and Controller Revamped (Airships, Blimps, Balloons) [On Hold]

Description
Proper integration of the zeppelin cell and zeppelin control mods This will allow you to use the popular Zeppelin Gas Cell with proper altitude controls in your cockpit! Let your Airship, Blimp, Balloon, or Zeppelin take flight!

This is not an original mod, just a rebalance of multiple other mods with bug fixes, balance changes, and other improvements. My goal was to improve the experience so it isn't overpowered in vanilla survival gameplay.


What it does:
Adds a "Zeppelin Gas Cell" block to the game
- Original: Zeppelin Gas Cell by LookAtMyHorse and nukeguard

Adds zeppelin altitude, pitch, and yaw controls to cockpits
- Original: TLB Zeppelin Controller by D4RK3 54BR3 and Gauge
- Fixed to correctly control altitude
- Updated to work on all planets
- Keeps zeppelin level and at desired altitude


Example Ship Blueprint:
Link: Colonial Zeppelin


Zeppelin Gas Cell:
Capacity: 250,000L Hydrogen
Lift @ Altitude (rough estimates):
- 200,000kg @ 2000m above sea level
- 100,000kg @ 5000m above sea level
- 50,000kg @ 8000m above sea level
Lift (actual): 2.4 MN when 100% full

Recommended Load: 1 Cell per 100,000kg

The recommended load will allow for equal vertical responsiveness up to 2000m above sea level (9.8m/s/s acceleration up or down. If you hold the maximum of 200,000kg at 2000m, altitude management becomes somewhat unpredictable, and you will not be able to ascend to avoid tall obstacles like mountains or other vehicles.

Note: I changed vertical lift to decay with the square of atmospheric density to balance trying to leave the planet with actually building aesthetic zeppelins. These generally become uneconomical above 6000m, and ugly above 4000m. Previously the atmosphere decayed too slowly in proportion to gravity.


Hydrogen Vent, O2/H2 Generator:
Hydrogen vent is a new block, looks like a hydrogen thruster
Used to reduce the hydrogen in tanks when it is above 98% so that the Zeppelin cells can be emptied
O2/H2 generators on zeppelins will only fill tanks to 50% so that Zeppelin cells can be emptied without venting precious hydrogen

Controls:
Located in the control panel for the cockpit and the toolbar selection menu
Make sure you are in the main cockpit (if many)
All you really need are:
Update Zeppelin Setup (Run Setup in toolbar)
- Whenever you add a hydrogen tank, Zeppelin Cell, vent, or h2/o2 generator, you should run this
- The mod will not take advantage of new parts until this is run
- Available as toolbar option from the cockpit

Set Current Altitude (Only in toolbar)
- This will show you your current height above sea level
- If you activate it, it will change the target height for the zeppelin to the current height
- Available as toolbar option from the cockpit

Altitude Controls: (Slider in Control panel, Increments in toolbar)
- This sets the target altitude
- Avoid moving more than 300m at a time, your zeppelin may overcompensate at high vertical speeds
- Increments of 1m, 10m, and 100m are available as toolbar options from the cockpit


Information LCD Panel:
Place an LCD panel with "Zeppelin" in the custom data, it will be filled with status information about the zeppelin and what it is doing

Known Issues:
Multiplayer is not prioritizing cockpits correctly.
Popular Discussions View All (3)
14
23 Jun, 2019 @ 7:53pm
Support and Bug Reports
PhilTheThrill
1
4 Mar @ 11:21am
Suggestions
PhilTheThrill
0
2 Apr, 2019 @ 2:41pm
Submit your creations!
PhilTheThrill
52 Comments
Hikari 5 Sep, 2023 @ 10:05pm 
Controller is broken. No cockpits get the zeppelin controls.
[BR]SharkStrike 25 Aug, 2023 @ 11:51am 
This is a function that should have existed for a long time in SE.
An update is needed. They could use a modular system similar to the one in the Forever Skies game.
BIV 9 Aug, 2022 @ 5:00pm 
Great job PhilThe or is it Mr Thrill? The looks great and I can't wait to see how many seconds after launch comes the first 'Brown Trousers" event. Thanks for sharing all the time and effort you put into this, cheers mate,
Jackmino 7 Aug, 2021 @ 2:46pm 
Figured it out, turns out I had way too many gas cells for the weight of the craft
PhilTheThrill  [author] 7 Aug, 2021 @ 1:20pm 
I haven't worked on this in a couple years. There are more recently updated versions out there.
Jackmino 30 Jul, 2021 @ 5:49am 
How do you actually get this working, since at the moment the gas cells just climb at light speed to the edge of space and then just cut off their thrust once they pass it
PhilTheThrill  [author] 21 Jul, 2020 @ 11:04am 
cruddiestmonk26, This mod is not being developed at the moment. I am surprised it even works on the latest version of SE. NXTtrain may have an updated version. The original creators also worked on a complete rewrite around a year ago, maybe they released that version.
cruddiestmonk26 21 Jul, 2020 @ 9:13am 
I'm having a hard time making a carrier out of the a zeppelin at random time i attach a small grid ship to it it starts repeatedly redoing its altitude until i replace all the conecters that are being used to attach my fighters. but then if i change something there's a random chance it'll happen again.
Tachi 21 Mar, 2020 @ 5:05pm 
Alright, thanks a bunch
PhilTheThrill  [author] 21 Mar, 2020 @ 2:42pm 
Pulsing123, Tachi

The code in this mod is not up to date. I believe the original developers may have gotten it working again. In addition, NXTtrain seems to have improved it as well so maybe message him (his comment is below)