Sid Meier's Civilization VI

Sid Meier's Civilization VI

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AI Booster Small attack Booster
   
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Type: Mod
Mod: AI, Gameplay
File Size
Posted
Updated
2.612 KB
3 Apr, 2019 @ 9:56pm
4 May, 2019 @ 12:34pm
7 Change Notes ( view )

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AI Booster Small attack Booster

In 1 collection by R.E.D
Difficulty and Time Line Balance
20 items
Description
1.3 Changed to More Limited Changes.

Max 4 Ranged Units up from 3 for strategy Simple Early Attack Force

Max 4 Ranged Units up from 3 for strategy Simple City Attack Force

Max 2 Bombers Units up from 1 for strategy City Attack Force
Max 4 Ground Siege Units up from 3 for strategy City Attack Force


Number of Units Required for Walled City Attack set to 8 down from 10
Attack Chance of success to start set to 50% chance of Victory down from 60%

Wartime

Number of Units Required for Walled City Attack set to 5 down from 6
Attack Chance of success to start set to 30% chance of Victory down from 40%
17 Comments
R.E.D  [author] 29 Mar, 2023 @ 1:13pm 
Sorry been away from CIV, playing other strategy games, going to play again. This mod should be compatible with others, but it does change some setting a few other mods also change. If you want to tweak it remember you can find the mod in the steam workshop folder move it to the user/civ mod folder, change the GUID and Name and then you have two version and can change and experiment.
mr_robot 30 Dec, 2022 @ 1:16am 
sometimes AI attack two times in a single turn
Kryndude 28 Dec, 2022 @ 8:02am 
Is there a way to increase max units for melee and cavalry units too? I notice the AI keeps a lot of units in it's territory instead of committing more to the attack. Also, where did you learn to mod? I can't really find anything on the internet.
axatoramus 10 Apr, 2022 @ 10:14am 
This is the "AI Boost Unit Count and Aggressiveness" mod.

Works like a charm.
axatoramus 7 Apr, 2022 @ 6:30pm 
Testing now :) Wow... I am sweating at the sight of AI hordes now hehehehe
Kryndude 28 Feb, 2022 @ 1:42am 
Is this compatible with Real Strategy AI mod?
R.E.D  [author] 6 May, 2021 @ 2:08am 
Just increases the max units to assign to a city attack if the AI has units, then lower it if they don't have enough to make them attack more. I use it with my AI booster which causes the AI to have more units.
Traveler 18 Mar, 2021 @ 1:14pm 
I don't understand what this does. The AI already will attack a city with a single unit all alone.
R.E.D  [author] 2 Feb, 2021 @ 3:21pm 
More comprehensive AI mods could edit the same values, my goals are very small changes that help the AI as it has less chance of breaking the AI and ages better.
R.E.D  [author] 2 Feb, 2021 @ 3:19pm 
Making this public, note this is experimental but limited changes.