Sid Meier's Civilization VI

Sid Meier's Civilization VI

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1.0

Diplo changes to lower friendlines

Broken Promise from -6 to -9
Converted City from -9 to -15
Declared Friend 9 to 5
Denonced Reduction Turns 10 to 20
Denonced -9 to -19
Difficulty Offset Randomnes -1 to -2

Yields

PseudoYield standing army from 1 to 1.5
PseudoYield standing army value 0.1 to 0.2

Attack Values

PsuedoYield City Defenses lower from 200 to 100
PsuedoYield City Defending Units lower from 80 to 40

Default Production values

PsuedoYields Unit Combat 1 to 2
PsuedoYields Naval Combat 1 to 2
PsuedoYields Air Combat 2 to 3

Default Yield Desire

Science up from 10 to 15. Now higher than culture(10) but lower still lower than production(20)