Arma 3
48 ratings
Project Infinite compat ACE3
   
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Data Type: Mod
Mod Type: Equipment, Weapon
File Size
Posted
Updated
2.667 MB
8 Apr, 2019 @ 1:52am
5 Jan, 2020 @ 12:00am
3 Change Notes ( view )

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Project Infinite compat ACE3

Description
Project Infinite compat ACE3, courtesy of Bnae

Description :

A basic ACE3 compatibility mod designed to work with the Project Infinite All in One,
also with the stand alone versions by deleting the useless PBOs (recommended)
before launching Arma 3 or clicking on the pop-up after launching the game.

Tested alone as Single Player only (no MP), all feedback welcome.

Bohemia Interactive Forum Thread[forums.bohemia.net]

Arma Public License Share Alike (APL-SA)[www.bohemia.net]

Content :

- This little mod consists of an ACE3 compatibility with Bnae rifles, pistols, scopes and silencers.

- All AirFirctions have been improved when possible with the Ruthberg tool[github.com] (airFrictionAnalysis.txt included in the "docs" folder).

- AtragMx presets for the Lee-Enfield, Falkor, RK95 and TRG42 calibrated with Strelok Pro[www.strelokpro.online].
Default Bore Height with the LRPS (Nightforce NXS), except the Lee-Enfield. If an another scope (Bnae scopes recommended) is used, the AtragMx BH will need probably to be updated with the new value at the end of the Range Card.

- A complete description of all compats with comments, sources and links (configs.hpp included in the "docs" folder).

- Two missions by Ruthberg for testing the ballistics with the Eden Editor (included in the "docs" folder) .
- Normal conditions with AB enabled can be switched by disabling the ACE Weather option. - The wind can be managed in the editor by disabling the Wind Simulation (map based) option. - The latitude of the map can be found in the Extended Debug Console with : Watch -> ace_common_maplatitude

Credits :

 - Bnae for his incredible job to this weapons pack and his kind authorization.
 - ACE3 Team, particularly Ruthberg for the Advanced Ballistics, and all ACE3 contributors.
 - CBA Team.
 - Bohemia Interactive and the Arma3 community.
12 Comments
Chainmail4skinMonster 21 May @ 11:53am 
Borked zeroing and accessing zeus for my group.
Removing this mod fixed the problem. I have no idea why it did this, nothing in logs. Zeroing or zeus just wouldn't respond, and I know my binds lol.
Looked through and purged mods, I'm guessing it's an interaction between this and some other mod but im at wit's end already so no luck in finding the other end of the puzzle.
kakaji69 15 Sep, 2024 @ 2:24pm 
is there RHS Compat for Project Infinite
Laid3acK  [author] 29 Oct, 2022 @ 1:19am 
I don't understand your question.
About advanced ballistics and temperature, you have the possibility to disable the Ammo Temperature Simulation with the ACE3 options.
ACE3 Wiki : https://ace3.acemod.org/wiki/feature/advanced-ballistics.html .

Or play with the default vanilla ballistic witch doesn't take acompte T°, pressure, humidity, spin drift and all Earth effects.
CesurMetalci(MaxiMus) 25 Oct, 2022 @ 7:24am 
i have a question how to get to remove the -from 15 C to 15 C
Laid3acK  [author] 3 Dec, 2020 @ 1:20pm 
Regarding to the ballistic i mean, what is exactly the problem ?
Because, except the RK95 muzzle velocity (ace 3.13 715 m/s instead of ace 3.12 716 m/s), i didn't notice any other change.
LucSon 3 Dec, 2020 @ 11:39am 
Medical system changes, iirc
Laid3acK  [author] 2 Dec, 2020 @ 11:43pm 
What is exactly the problem, @JoMiMi, between ACE 3.12 and ACE 3.13 ?
LucSon 2 Dec, 2020 @ 6:03pm 
Could you release a separate one for ACE 3.12?
meezits 9 Apr, 2019 @ 7:08pm 
RHS or SMA would be a nice treat. But fucking amazing job