Arma 3
Project Infinite compat ACE3
12 Comments
Chainmail4skinMonster 21 May @ 11:53am 
Borked zeroing and accessing zeus for my group.
Removing this mod fixed the problem. I have no idea why it did this, nothing in logs. Zeroing or zeus just wouldn't respond, and I know my binds lol.
Looked through and purged mods, I'm guessing it's an interaction between this and some other mod but im at wit's end already so no luck in finding the other end of the puzzle.
kakaji69 15 Sep, 2024 @ 2:24pm 
is there RHS Compat for Project Infinite
Laid3acK  [author] 29 Oct, 2022 @ 1:19am 
I don't understand your question.
About advanced ballistics and temperature, you have the possibility to disable the Ammo Temperature Simulation with the ACE3 options.
ACE3 Wiki : https://ace3.acemod.org/wiki/feature/advanced-ballistics.html .

Or play with the default vanilla ballistic witch doesn't take acompte T°, pressure, humidity, spin drift and all Earth effects.
CesurMetalci(MaxiMus) 25 Oct, 2022 @ 7:24am 
i have a question how to get to remove the -from 15 C to 15 C
Laid3acK  [author] 3 Dec, 2020 @ 1:20pm 
Regarding to the ballistic i mean, what is exactly the problem ?
Because, except the RK95 muzzle velocity (ace 3.13 715 m/s instead of ace 3.12 716 m/s), i didn't notice any other change.
LucSon 3 Dec, 2020 @ 11:39am 
Medical system changes, iirc
Laid3acK  [author] 2 Dec, 2020 @ 11:43pm 
What is exactly the problem, @JoMiMi, between ACE 3.12 and ACE 3.13 ?
LucSon 2 Dec, 2020 @ 6:03pm 
Could you release a separate one for ACE 3.12?
meezits 9 Apr, 2019 @ 7:08pm 
RHS or SMA would be a nice treat. But fucking amazing job
meezits 9 Apr, 2019 @ 7:08pm 
Amazing
Garrussian 8 Apr, 2019 @ 4:30am 
:3