Space Engineers

Space Engineers

149 ratings
[VSI] AutoMiner [OLD VERSION]
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod category: Block, Script, Production
File Size
Posted
Updated
12.025 MB
10 Apr, 2019 @ 11:06am
8 May, 2020 @ 3:19am
33 Change Notes ( view )

Subscribe to download
[VSI] AutoMiner [OLD VERSION]

In 1 collection by Darkmist
Void Star Industries mods
5 items
Description
VSI proudly presents the Autominer. This clever device is capable of - in a slow but steady pace - extracting precious ores out of the ground unattended. The ore must be underground.


This mod is designed to work with underground deposits! Deposits in surface boulders will not be detected!

Power Consumption and Mining Speed
The Autominer has an adaptive power consumption that depends on the actual mining depth. The extraction speed depends on the ore itself (mine ratio). At normal speed, two Autminers can keep an O2/H2 generator running almost constantly. Higher speeds (added in the last update) multiply the power consumption by a predetermined factor. The current average mining speed is displayed in terminal.

Ore filter and Voxel Removal
Voxels are actually removed during ore extraction, however even though the shown mining area starts from the middle of the block, extraction starts approximately 3 m below the block to avoid mining out the ground supporting it.

A new ore filter has been added to the terminal interface to select which ore the Autominer will extract. This makes it easier to mine deposits under ice for example, which would otherwise be collected even if not needed.

Inventory Handling
Due to Keen's usual restrictiveness, I wasn't able to initialize the conveyor endpoint on the block. To solve inventory issues, when a block with an inventory is connected to the Autominer's conveyor port (bottom of the block), it can be selected as a target inventory in the terminal. This results in the Autominer constantly pushing the contents of its own inventory to this target inventory. This way it is possible to indirectly "conveyor" the block up. When the Autominer's own inventory is full, the extraction is paused and its top light starts blinking yellow.

Limits and Placement restrictions
The autominer can be used both on asteroids and on planets. In space it has a 150 m depth limit, but can be placed anywhere in any angle. On planets however, it can only be placed in a vertical position (+- 45 degrees), above the surface but it will have a 1000 m depth limit. It must be placed on a static grid. If conversion to a ship is detected at any time, the block shuts down and has to be dismantled and rebuilt to function again.

It is possible to mine the same area with multiple Autominers.

Additional Info
At the top of the block, there is a signal light showing the actual state of the block:
* Yellow (constant) - the block is stopped and ready
* Yellow (blinking) - the block's inventory is full, extraction is paused
* Red - the block is not working (not powered or disabled)
* Green - the block is working, extraction is running

Additional Features
If you want additional features to be added to this block, please open a new thread where people can vote for the feature and where its details can be discussed. If there is enough vote or if I really like the feature, - and it is possible to do of course - it will be added, so keep them coming :)

The block supports multiplayer.

I would also like to thank Arstan for his invaluable help in testing this mod.
184 Comments
TuxRiley 30 May, 2021 @ 2:26am 
what is the difference between old and new?

the new version is too strong for me with electricity, so I better stay with the vanilla drill
Darkmist  [author] 10 Mar, 2021 @ 3:15pm 
Don't worry, I read the comments on the new version as well, I just didn't have the opportunity to answer yet. I will do it there, but to be honest I'm not sure what the problem could be.
2Pac shakur 10 Mar, 2021 @ 12:45pm 
i tried to contact on the newer version but i didnt get response, so the problem is that when i load the mod from workshop and into a world, it doesnt show up, which is kinda odd. i do not know why it wont be in the game even though i equipped it
Antharann Fireblade 3 Feb, 2021 @ 1:24pm 
@Brisingr
you do know that this is the old and unsupported version? id recommend switching over to the newer one.
Brisingr 3 Feb, 2021 @ 12:03pm 
Looks awesome, can't wait to try it. Just wondering, might it be possible to add the maximum width of the mining ability to the description to go with the depth information? Thank you!
Darkmist  [author] 27 May, 2020 @ 11:01am 
Autominers cannot be moved around on a vehicle and remain functional. This is an intended restriction, so if you build them on a non-static grid they should never work.

As for the 2. issue, can you describe step by step what you were doing?

As for Isy's script, are you using the Autominer's own inventory? It is possible that the script cannot take items out of the Autominer's owen inventory. To solve this, just build it on a block with an inventory and select it as a target. That way the script will not need to have access to the Autominer's own inventory.
Vito 27 May, 2020 @ 3:32am 
pls first read the lower then the upper
Vito 27 May, 2020 @ 3:32am 
and yet the noisy thing: i use a script for automated inventory (Isys Inventory manager), but the script says all the time that it must not take anything out of the inventory. Maybe this can be changed. and sorry for the EXTREME bad english
Vito 27 May, 2020 @ 3:31am 
Hello, also I found 3 (2) "bugs" and 1(2) annoying thing. First the bugs: 1 The first bug is about autominers on stations which you convert to a drivable object. As soon as you convert the vehicle with the autominer into a station, the miners remain (as described above) in their "I can't mine anything" mode. so i wanted to automate the mining and welding. Welding works, but the tearing off only works up to 33 %. Then it just doesn't break down anymore, even when I work with pistons. 2. bug after a time when i dismantled (also on this mobile rover which i converted into a station) it suddenly flashed yellow although the inventory was not full (it was still dismantled, but no electricity was consumed). This happened even after several retries. 3rd bug :(I don't know if it was caused by the previous bug) but the miners kept on mining while driving the rover.
Darkmist  [author] 26 May, 2020 @ 11:48am 
Ok, so the problem with Triton is that the ice material on it is not defined as rare, so the autominer doesn't regard it as "ore".

I also tried to mine silicon on Triton and that was working for me. Did you check the correct inventory? I tried it without selecting a designated inventory and Silicon was being collected correctly into the Autominer's own inventory. If that's not the case I'm not sure why you wouldn't be able to mine silicon.