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the new version is too strong for me with electricity, so I better stay with the vanilla drill
you do know that this is the old and unsupported version? id recommend switching over to the newer one.
As for the 2. issue, can you describe step by step what you were doing?
As for Isy's script, are you using the Autominer's own inventory? It is possible that the script cannot take items out of the Autominer's owen inventory. To solve this, just build it on a block with an inventory and select it as a target. That way the script will not need to have access to the Autominer's own inventory.
I also tried to mine silicon on Triton and that was working for me. Did you check the correct inventory? I tried it without selecting a designated inventory and Silicon was being collected correctly into the Autominer's own inventory. If that's not the case I'm not sure why you wouldn't be able to mine silicon.
//if (!definition.IsRare)
//continue;
It won't mine it though. I hit start and nothing happens. it completes instantly even though Its on an asteroid full of stone.
As to your questions: each voxel has a material type that determines what material it represents and a content value that defines its volume. You can find a bounding box that contains all the voxels you want to check and go over them to see their material types. That way you can count the different material types and calculate percentages. The main problem will be determining the correct bounding box.
I'm wondering though, how difficult is it to determine which voxel types are near a block? And can you find out what percentage of voxels are of that type? I'm considering making my own mod but it relies somewhat on those functions to work.
for the record, it wasn't mining a thing. I enabled the mining area and it fully encompassed the asteroid, which had platinum and ice. I was not able to mine either, and I even tried "any"
the voxel area of a planet is HUGE
for earthlike planet its moon that is outside its gravity range is still completely inside the earths voxel area, you can check with voxel hands how large it is.
As you mentioned it wanting to be upright even on an asteroid it might be the case that somehow it detects the planet as the closest voxel map, which is weird but would explain both it wanting to have the orientatiion limitation and not being able to find ores... Is this asteroid close to the planet, say right outside the gravity well?
I will test this. Maybe I can sort this out in another way.
Any advice?
Thanks!
Thx.
2 different versions of the same machine , but people can make a choice which one they want to use .