Space Engineers

Space Engineers

[VSI] AutoMiner [OLD VERSION]
184 Comments
TuxRiley 30 May, 2021 @ 2:26am 
what is the difference between old and new?

the new version is too strong for me with electricity, so I better stay with the vanilla drill
Darkmist  [author] 10 Mar, 2021 @ 3:15pm 
Don't worry, I read the comments on the new version as well, I just didn't have the opportunity to answer yet. I will do it there, but to be honest I'm not sure what the problem could be.
2Pac shakur 10 Mar, 2021 @ 12:45pm 
i tried to contact on the newer version but i didnt get response, so the problem is that when i load the mod from workshop and into a world, it doesnt show up, which is kinda odd. i do not know why it wont be in the game even though i equipped it
Antharann Fireblade 3 Feb, 2021 @ 1:24pm 
@Brisingr
you do know that this is the old and unsupported version? id recommend switching over to the newer one.
Brisingr 3 Feb, 2021 @ 12:03pm 
Looks awesome, can't wait to try it. Just wondering, might it be possible to add the maximum width of the mining ability to the description to go with the depth information? Thank you!
Darkmist  [author] 27 May, 2020 @ 11:01am 
Autominers cannot be moved around on a vehicle and remain functional. This is an intended restriction, so if you build them on a non-static grid they should never work.

As for the 2. issue, can you describe step by step what you were doing?

As for Isy's script, are you using the Autominer's own inventory? It is possible that the script cannot take items out of the Autominer's owen inventory. To solve this, just build it on a block with an inventory and select it as a target. That way the script will not need to have access to the Autominer's own inventory.
Vito 27 May, 2020 @ 3:32am 
pls first read the lower then the upper
Vito 27 May, 2020 @ 3:32am 
and yet the noisy thing: i use a script for automated inventory (Isys Inventory manager), but the script says all the time that it must not take anything out of the inventory. Maybe this can be changed. and sorry for the EXTREME bad english
Vito 27 May, 2020 @ 3:31am 
Hello, also I found 3 (2) "bugs" and 1(2) annoying thing. First the bugs: 1 The first bug is about autominers on stations which you convert to a drivable object. As soon as you convert the vehicle with the autominer into a station, the miners remain (as described above) in their "I can't mine anything" mode. so i wanted to automate the mining and welding. Welding works, but the tearing off only works up to 33 %. Then it just doesn't break down anymore, even when I work with pistons. 2. bug after a time when i dismantled (also on this mobile rover which i converted into a station) it suddenly flashed yellow although the inventory was not full (it was still dismantled, but no electricity was consumed). This happened even after several retries. 3rd bug :(I don't know if it was caused by the previous bug) but the miners kept on mining while driving the rover.
Darkmist  [author] 26 May, 2020 @ 11:48am 
Ok, so the problem with Triton is that the ice material on it is not defined as rare, so the autominer doesn't regard it as "ore".

I also tried to mine silicon on Triton and that was working for me. Did you check the correct inventory? I tried it without selecting a designated inventory and Silicon was being collected correctly into the Autominer's own inventory. If that's not the case I'm not sure why you wouldn't be able to mine silicon.
Darkmist  [author] 26 May, 2020 @ 11:32am 
I'll try to reproduce the problem. We are talking about Triton in the default start system, right?
PorkChopsFam 25 May, 2020 @ 3:42pm 
Hey so I've made a return, I'm trying to mine ice on what i believe to be the ice world planet and once i have set it up correctly (i even watched a youtube tutorial for it in case i was completely missing something lmao) and i've set it up as necessary, i click start and the autominer says mining for about 5 seconds at a depth of 7m and then proceeds to switch off and go to idle. Next i tried it on a silicon patch and this time its draining energy as if its mining, it says mining at 7m again however its not switching off, its just doing nothing but sucking up energy. Any ideas?
Vito 25 May, 2020 @ 9:07am 
I can´t mine Ice at the new Planet Triton or so.
Darkmist  [author] 24 May, 2020 @ 10:16am 
Getting the logs of the crash would help to determine why the server crashed.
Richars1 24 May, 2020 @ 6:27am 
this mod makes the dedikatet server crash and dont start up if i dont remove the mod. but this happens if jeg build 3 of them. is this something you can do anything to fix?
Darkmist  [author] 23 May, 2020 @ 6:41am 
If you are sure the ore is within the mining area (you could also test it by drilling down manually until you reach the ore so you can see it with the spectator camera) then I don't know what the issue could be. At least not without being able to reproduce :(
Fantom 22 May, 2020 @ 3:07pm 
@Darkmist: 50m x 1rm .single player. in the block shows the name of the ore, but it passes and goes below
Darkmist  [author] 22 May, 2020 @ 10:10am 
@Fantom: even if you widen or deepen the mining area? Also, single player or multi?
Fantom 21 May, 2020 @ 9:37pm 
the miner doesn’t dig, digs a bit and stops, lights green and there is no ore, and the detector seems to be there. :steamsad:
WarChortle 20 May, 2020 @ 11:15am 
I wanted to use this with another mod that lets you turn stone into any other ore. I know nothing about Space Engineers modding but I was able to get stone to show up in the ore list. By commenting out

//if (!definition.IsRare)
//continue;

It won't mine it though. I hit start and nothing happens. it completes instantly even though Its on an asteroid full of stone.
pointxox2011 18 May, 2020 @ 4:01am 
love it
Darkmist  [author] 17 May, 2020 @ 11:56am 
Unfortunately it's pretty complicated. First, you need to understand how voxels work in general, then you need to be able to convert between different coordinate systems (the world matrix of your block will most likely be different). If this is your first mod, I wouldn't recommend starting with this.

As to your questions: each voxel has a material type that determines what material it represents and a content value that defines its volume. You can find a bounding box that contains all the voxels you want to check and go over them to see their material types. That way you can count the different material types and calculate percentages. The main problem will be determining the correct bounding box.
Arcturus 14 May, 2020 @ 1:02pm 
Hey, I love the idea of automated mining! One of my biggest issues with this game is the fact that mining is pretty much manual work throughout the entire game.

I'm wondering though, how difficult is it to determine which voxel types are near a block? And can you find out what percentage of voxels are of that type? I'm considering making my own mod but it relies somewhat on those functions to work.
Darkmist  [author] 12 May, 2020 @ 6:12pm 
Yes, it should work. The only requirement is that the ore must be defined as rare, which should be normally be the case for minable ores.
Sacrid Author 12 May, 2020 @ 6:05pm 
Does this work for ores added by other mods? Specifically titanium added by LWTS?
R5Dad 9 May, 2020 @ 10:06pm 
Checked one of my asteroids, it’s working! Thanks!
Charmander 9 May, 2020 @ 10:30am 
this mod currently does not work atleast on planets
R5Dad 8 May, 2020 @ 7:46pm 
Thanks for looking into it. As soon as I get back to those asteroids, I'll see if it's working.

for the record, it wasn't mining a thing. I enabled the mining area and it fully encompassed the asteroid, which had platinum and ice. I was not able to mine either, and I even tried "any"
DjFrost 8 May, 2020 @ 7:37pm 
I am using the mod after todays update and everything is working fine for me. Unsub, clear the mods instal folder, and resub and reinstall it.
ROHAN 8 May, 2020 @ 12:25pm 
I launch the world in the game, and with this mod the loading of the world just becomes endless. I cleaned the mod and everything became normal. This problem happened after today's update.
Darkmist  [author] 8 May, 2020 @ 11:35am 
You mean downloading? Because that doesn't have anything to do with the mod itself. If you get an error when the world loads, or a crash, then that's the mod. Otherwise it's more a steam or download problem.
ROHAN 8 May, 2020 @ 11:26am 
As I launch the world, loading of mods begins, which stops at Auto Miner
Darkmist  [author] 8 May, 2020 @ 11:08am 
What do you mean stopped loading? Is there an error in the logs?
ROHAN 8 May, 2020 @ 10:33am 
The mod has stopped loading in the world, please fix
Darkmist  [author] 8 May, 2020 @ 3:20am 
I have updated to detection logic. I hope this solved the issue. On my quick test it did.
Darkmist  [author] 8 May, 2020 @ 2:42am 
yeah, I thought so, and if that's what causes the problem, I can probably solve the issue. Thanks for confirming my hunch
Antharann Fireblade 7 May, 2020 @ 11:02pm 
i can give info to that issue
the voxel area of a planet is HUGE
for earthlike planet its moon that is outside its gravity range is still completely inside the earths voxel area, you can check with voxel hands how large it is.
Darkmist  [author] 7 May, 2020 @ 7:39pm 
Did it mine anything? It usually stops if I couldn't find the any or the requested ore withing the mining area. I don't know yet why but sometimes saving and reloading the game fixes this kind of problem.

As you mentioned it wanting to be upright even on an asteroid it might be the case that somehow it detects the planet as the closest voxel map, which is weird but would explain both it wanting to have the orientatiion limitation and not being able to find ores... Is this asteroid close to the planet, say right outside the gravity well?

I will test this. Maybe I can sort this out in another way.
R5Dad 6 May, 2020 @ 5:36pm 
I can't get the auto miner to work on an asteroid. It's outside the gravity well, but still requires a "down" towards the planet. Then I added a small reactor and put a small storage container below the miner. Once configured, I start the miner and it says it's working. After about 5 seconds it goes back to idle. No indicators of lack of power, or anything I can see. Works fine on the planet.

Any advice?

Thanks!
Darkmist  [author] 6 May, 2020 @ 11:02am 
There are no settings you can change for the world and yeah hydrogen engines are very ineffective, so there is that.
Tetanos 6 May, 2020 @ 9:23am 
Hello, I use your mod in my survival game and it's realy nice and usefull, but I am using it on an ice lake to fill so hydrogen generators to aliment hydrogen engine. But the autominer use too much power to be positive and recharche my grid batterie. Is it possible to change some setting ? I didn't find any in the %AppData% folder.
Thx.
lbhgaming 25 Apr, 2020 @ 2:37am 
Darkmist - I am thinking that Zagan means a version that produces resources infinitely ( like in some older games ) but without removing the resource it is touching .
2 different versions of the same machine , but people can make a choice which one they want to use .
Darkmist  [author] 19 Apr, 2020 @ 3:16pm 
I am going to think about it. My first version was a very naive implementation, since it always replace the ore with stone. Now if the surrounding voxels are not stone (e.g. when you are on a lake, or something) stone would not be the right choice... Anyways, what is the problem you are hving with removing the voxels? Or is it just preference?
Zagan 17 Apr, 2020 @ 7:59am 
I would like one that doesn't remove the voxels like you said it did at first. Is there a way you can make another version like the first one so people can choose which one they want?
Crossblue #1863 13 Apr, 2020 @ 7:08pm 
I use a gravel sifter thingy to get other ores from it, albeit a very small amount. I am lazy, so setting up a huge farm to let it rip is ideal ;)
Darkmist  [author] 13 Apr, 2020 @ 6:50pm 
As for mining stone, I don't really understand why people want it to mine stone so much. Stone you can mine anywhere very easily, because it's can be done from the surface. However since it's been already asked, I might add the functionality to mine stone. Note however, that with its current speed, I don't think mining stone would be that much of a help (the same amount of ore obviously worth a lot more than stone)
Darkmist  [author] 13 Apr, 2020 @ 6:47pm 
At first it worked similar to the autominer in Empyrion, at least in the sense that it didn't remove any voxels just changed them to rock. Then I got conviced to change it so it actually removes the voxels it mines from. This mod was never designed to mine forever, or make ore deposits infinite, so there are no plans to make it work like that, sorry.
Crossblue #1863 13 Apr, 2020 @ 10:24am 
Any possibility to have it be capable of mining stone as well?
walkin_here 13 Apr, 2020 @ 5:49am 
Curious if there's any plans for a version that works similar to empyrion's auto miner? wherein it generates ore depending on the size of the vein without mining it atall.
PorkChopsFam 9 Apr, 2020 @ 2:23am 
I thought it might be clashing with the scarce resources mod but i tried it without that mod, then with that mod, then with all my mods and im happy to say it now works like a charm; not sure what was up with it yesterday but heyo, thanks for the support! <3