Sid Meier's Civilization V

Sid Meier's Civilization V

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Ancient Goodies
   
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2.468 KB
14 Apr, 2019 @ 1:50pm
28 Aug, 2020 @ 5:35am
5 Change Notes ( view )

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Ancient Goodies

In 2 collections by elotar
Essential Mods Collection
27 items
Elotar's Mods
12 items
Description
Each time I open "reveal barbarian camps" from ancient ruins I curse loudly on aramaic. So today I desided to spend some time to make this crap stop.

Changes:

1. Reveal map and Reveal barbarians merged, revealed area greatly widened so I hope information gained will be comparable with material rewards from other ruins.

2. Ruin which gives experience added.

3. Ruin which gives warrior added.

4. On difficulties up to Emperor ruin which gives worker and spawns barbarians added

5. Only warriors and scout line units can get unit upgrade effect.

6. Humans on Settler and Chieftan difficulties and AI's got a chance to get Scout from a ruin.

Comparability:
Enlightenment Era and Early Eras Fix scout line are supported.

Works with all mods I'm using

Specia Thanks Tomatekh for original mod, Iconian for locating the strange behaviour of experience reward.
18 Comments
ChainedDjinn 27 May, 2023 @ 1:20pm 
@Arcyllis Halfdansson Game is relatively easy to mod if you have source code editor like notepad++ or anything you can edit .xml files with. Only problem comes with publishing them which I know nothing about.
A lot of mods on here make slight tweaks to parameters that just take a little digging to access, other mods make changes I'm not sure even can be replicated like this one.
Still gonna poke the code, see what makes it tick and figure out if I can learn something from it cause its fun.
Arcyllis Halfdansson † 10 Jan, 2023 @ 2:34am 
@elotar I looked into modding the game, and the modding engine requires a Microsoft tool that the Microsoft store no longer even offers. If you have another solution, I'm all ears
elotar  [author] 4 Nov, 2022 @ 3:02am 
@Arcyllis - Civ modding is also not so hard. Try it.
Arcyllis Halfdansson † 4 Nov, 2020 @ 4:36pm 
You seem to be an active modmaker. I have a significant number of mod ideas I have been concepting, but I have never modded anything but Rome Total War, which is probably one of the easiest games ever to mod. I was wondering if you would be interested
elotar  [author] 28 Aug, 2020 @ 1:23am 
After a long hiatus I've published one more small mod:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2211762211
elotar  [author] 24 Jun, 2019 @ 3:51am 
I've published kind of essential, imo, mod, which fixes the difficulty problems:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1779027121
elotar  [author] 17 Jun, 2019 @ 3:40am 
I've made an experimental Social Policies rebalance mod. You may like it:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1769628175
elotar  [author] 4 Jun, 2019 @ 1:01pm 
@hatchyrock, I hope this v5 version from my local PC is the same that was uploaded here:

https://drive.google.com/file/d/1rJ5sVIlc3c4glaoTu9dz5ILSk-OKWMY9/view?usp=sharing
trvdeav 3 Jun, 2019 @ 10:54pm 
Do you have the v5 edition? I'm locked out of a really good game 'cause I'm stuck on 7.
elotar  [author] 24 May, 2019 @ 3:40am 
I've published a new mod, which makes guilds less, imo, stupid and fixes other inconsistencies in specialists and great peoples. You may be interested:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1735861728