Sid Meier's Civilization V

Sid Meier's Civilization V

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Social Justice
   
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File Size
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12.343 KB
14 Jun, 2019 @ 4:09am
24 Jul, 2019 @ 11:14pm
10 Change Notes ( view )

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Social Justice

In 1 collection by elotar
Elotar's Mods
12 items
Description
There are several mods, which change Social Policies, but I don't like them - they either do not enough, or go other way and change too much, introducing new imbalances. So I've made my own.

It's a beta version - everything seems to work fine but I will probably make some changes after more playtesting and feedback.

Key changes
Tradition returned to normal layout, but finisher no longer provides free aqueducts.
Liberty provides bonusess to expancion earlier, "steals" free garrison maintanace.
Honor provides free units, bonus to city state intimidation and earlier gold for kills
Piety moved back to Classical (mostly to stop AI from taking it as an opener), buffed
Patronage now split between city-state frendship and empire development.
Aestetics got more Happines and Golden age stuff, but theming bomus moved to Exploration
Commerse changed slightly
Exploration now is a dedicated for a culture victory, naval stuff spread along all later-eras trees.
Rationalism nerfed
Two congress delegates moved from Forbidden Palace to the Big Ben in exchange for the +gold
Flavors changed so AI should chose policies more sane and prefer late eras trees after finishing first one.

Special Thanks
__512__ for playtesting.

Comparability:
Should work with any mods, which does not change Social Policies (Ideologies are fine).

"Trading posts grow into..." mods are supported.

Is not working with old versions (earlier than v51) of my Early Eras Fix mod, as there was some changes to early policies.

Works with all mods I'm using
9 Comments
elotar  [author] 4 Nov, 2022 @ 3:11am 
@Arcyllis - this mod should list my "Early Eras fix" as a requirement, monasteries there are available to everybody. My bad.
Jaydos 10 Nov, 2020 @ 9:04am 
you're an SJW smh
Arcyllis Halfdansson † 7 Nov, 2020 @ 9:36am 
Might you consider changing your "Mandate of Heaven" policy so that it makes Temples have +2 science each instead? I think binding a social policy to a building that is exclusive to one religion makes for a pretty crappy policy
elotar  [author] 28 Aug, 2020 @ 1:23am 
After a long hiatus I've published one more small mod:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2211762211
__512__ 2 Jul, 2019 @ 10:26am 
Great, everything seems to be working now. :)
elotar  [author] 2 Jul, 2019 @ 12:13am 
New version uploaded. Tradition bug should be fixed.
__512__ 1 Jul, 2019 @ 4:38pm 
Hey, great mod, but there is a rather nasty bug. Civs are still receiving the free aqueducts after finishing tradition. Other than that everything seems to be working fine. Tested with and without other mods so its not a conflict thing.
elotar  [author] 24 Jun, 2019 @ 3:50am 
I've published kind of essential, imo, mod, which fixes the difficulty problems:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1779027121
elotar  [author] 23 Jun, 2019 @ 9:39am 
New version uploaded. All bugs, I hope, fixed, some "too creative" stuff removed.