Surviving Mars

Surviving Mars

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Add Progress To Training Section
   
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48.576 KB
15 Apr, 2019 @ 1:36am
7 Sep, 2021 @ 2:05am
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Add Progress To Training Section

In 2 collections by ChoGGi
ChoGGi's Mods: QoL
176 items
ChoGGi's Mods: UI
80 items
Description
Edits tooltip to show list of students and their training progress.
Works for University, Sanatorium, and School.

Schools show the graduation age / the percent needed to get traits.

Requested by Tassyr.
27 Comments
Moyocoya 26 Jan, 2023 @ 5:34pm 
Sounds good, thank you !
KampfTomate007 26 Jan, 2023 @ 9:41am 
@Solstice: It seems like there's another mod that includes the feature you were asking for:
SkiRich's Nasa Education Mod, iirc it auto manages shifts on universities to only train people if you don't have enough specialists.

Also has other features like "curing" idiots into gurus, but if you don't like that feature you can disable it.
Moyocoya 22 Jan, 2023 @ 3:13pm 
Hi !
Is this working ?
KampfTomate007 19 Jan, 2023 @ 12:33pm 
@Solstice: That is a great idea! I remember running into the same issue back in 2018, and had to manually monitor universities to only train until i have no missing specialists, pause and then turn them off, maybe limit shifts/workslots to only allow for as many specialists as you're missing, but that's the best i could think of.

Don't know if it's possible to make a mod like that, but i would highly appreciate this aswell.
Immentale 4 Aug, 2021 @ 7:38pm 
Got the same bug with colonists stripped of their surnames. Makes my colony a cozy not-so-official place lol
Solstice 24 Jun, 2021 @ 4:14pm 
Is it possible to make a mod which disables training when no specialists are needed at the moment ?

Thes still attend university and im stuck with a lot of unused medics and geologists when they could be useful as scientists or engineers. Or a mod that allows specialization change ?
Shake 31 Dec, 2020 @ 12:41pm 
Hey, So i have been having a problem where my colonists would go in minus Training points and i have been wondering if that is a known bug or something else? Also they don't even graduate some of them are on -10k
ChoGGi  [author] 30 Jul, 2020 @ 6:18am 
That isn't being caused by this mod (it might be a combination of mods, but this mod doesn't edit anything).

colonist.name is only used when user enters a custom name (I believe).
Stone Cold Jane Austen 29 Jul, 2020 @ 11:47am 
The only other mod I'm using that appears to read/touch unit names is Career AI (mod list in the log I sent you for Info Bar More Info, https://pastebin.com/Ff4HwSGF )

Sorry for the message spam, I should think about all this and put it together as one post next time.
Stone Cold Jane Austen 29 Jul, 2020 @ 11:28am 
Quick fix for colonists with a hidden surname: https://pastebin.com/bBCZQuxW

Note that this doesn't do any checking for manually renamed colonists (i.e. without a table for the name) or for UI language name order (refer the NameUnit function in Names.lua)