Surviving Mars

Surviving Mars

Add Progress To Training Section
27 Comments
Moyocoya 26 Jan, 2023 @ 5:34pm 
Sounds good, thank you !
KampfTomate007 26 Jan, 2023 @ 9:41am 
@Solstice: It seems like there's another mod that includes the feature you were asking for:
SkiRich's Nasa Education Mod, iirc it auto manages shifts on universities to only train people if you don't have enough specialists.

Also has other features like "curing" idiots into gurus, but if you don't like that feature you can disable it.
Moyocoya 22 Jan, 2023 @ 3:13pm 
Hi !
Is this working ?
KampfTomate007 19 Jan, 2023 @ 12:33pm 
@Solstice: That is a great idea! I remember running into the same issue back in 2018, and had to manually monitor universities to only train until i have no missing specialists, pause and then turn them off, maybe limit shifts/workslots to only allow for as many specialists as you're missing, but that's the best i could think of.

Don't know if it's possible to make a mod like that, but i would highly appreciate this aswell.
Immentale 4 Aug, 2021 @ 7:38pm 
Got the same bug with colonists stripped of their surnames. Makes my colony a cozy not-so-official place lol
Solstice 24 Jun, 2021 @ 4:14pm 
Is it possible to make a mod which disables training when no specialists are needed at the moment ?

Thes still attend university and im stuck with a lot of unused medics and geologists when they could be useful as scientists or engineers. Or a mod that allows specialization change ?
Shake 31 Dec, 2020 @ 12:41pm 
Hey, So i have been having a problem where my colonists would go in minus Training points and i have been wondering if that is a known bug or something else? Also they don't even graduate some of them are on -10k
ChoGGi  [author] 30 Jul, 2020 @ 6:18am 
That isn't being caused by this mod (it might be a combination of mods, but this mod doesn't edit anything).

colonist.name is only used when user enters a custom name (I believe).
Stone Cold Jane Austen 29 Jul, 2020 @ 11:47am 
The only other mod I'm using that appears to read/touch unit names is Career AI (mod list in the log I sent you for Info Bar More Info, https://pastebin.com/Ff4HwSGF )

Sorry for the message spam, I should think about all this and put it together as one post next time.
Stone Cold Jane Austen 29 Jul, 2020 @ 11:28am 
Quick fix for colonists with a hidden surname: https://pastebin.com/bBCZQuxW

Note that this doesn't do any checking for manually renamed colonists (i.e. without a table for the name) or for UI language name order (refer the NameUnit function in Names.lua)
Stone Cold Jane Austen 29 Jul, 2020 @ 9:57am 
Okay, if I replace unit:GetDisplayName with unit:GetRenameInitText it doesn't hide the surname.

Looking at the colonists with ECM shows the name table still has the first name and surname fields on all colonists, but the ones on which the surname is hidden show TMeta Translated instead of TConcatMeta Translated .

I lack the knowledge to reverse engineer this to work out why it's happening
Stone Cold Jane Austen 29 Jul, 2020 @ 7:17am 
Me again, found a bug: mousing over the education progress results in the listed colonists having their surnames permanently removed
Looking at the code on Github though, I can't see why that happens - is it a big in the built in function?
DoubleTap829 24 Jul, 2019 @ 11:54am 
AWESOME, thank you for this mod!
Maverick977 23 Jun, 2019 @ 9:14pm 
Oh, thank you for that info. I never knew that. :)
ChoGGi  [author] 22 Jun, 2019 @ 11:09am 
Like with schools/unis the traits aren't picked till training is complete.
Maverick977 22 Jun, 2019 @ 9:15am 
Is it possible to have the Sanitorium info also include which flaw is in the process of being removed?
IndianaBronx 4 May, 2019 @ 6:41pm 
Really? That's so cool!
Thanks a lot!
ChoGGi  [author] 2 May, 2019 @ 5:25pm 
v0.2
Added progress to Sanatorium/School (mouseover lifetime info).
IndianaBronx 2 May, 2019 @ 11:13am 
Thanks this is very usefull great job!
One question please, a version for the Sanatorium already exist?
I tried to search but I don't found it.
tvremote 24 Apr, 2019 @ 1:19am 
I have wanted this since day 1. Thank you
vardicdestroyer 20 Apr, 2019 @ 8:54pm 
Thank god, you've no idea how much this not being in the base game annoyed the holy living hell out of me.
ChoGGi  [author] 18 Apr, 2019 @ 10:46pm 
Thanks guys :)
voice of enigma 18 Apr, 2019 @ 10:28pm 
its top
xpleader 17 Apr, 2019 @ 8:59pm 
This is worth gold
DeadlyEmbrace 17 Apr, 2019 @ 7:07am 
Very nice mod, thanks!
Mauvais Joueur 17 Apr, 2019 @ 3:44am 
Cool ! BTW that's a lot of needed engineers aha
Dare Arkin 15 Apr, 2019 @ 10:21am 
Holy crap, thanks!