Total War: WARHAMMER II

Total War: WARHAMMER II

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Lily's Bretonnia Technology Expansion
   
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Tags: mod, Campaign
File Size
Posted
Updated
679.459 KB
19 Apr, 2019 @ 10:44am
29 Dec, 2020 @ 11:34am
17 Change Notes ( view )

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Lily's Bretonnia Technology Expansion

In 1 collection by Zaylidin
Lily's Bretonnia Mod Collection
53 items
Description
Bretonnia Technology Expansion

This mod adds 28 new technologies to the Realms of Bretonnia! Some have custom made artwork, drawn by myself. All of these upgrades are a part of two new trees (that link up at the end) known as the Pleasant Land and Faithful Land of Bretonnia tech trees. Lords and Ladies of the realm, rejoice!

This mod is compatible with save games and mods that do not add new techs to Bretonnia. If you unlock a technology, un-subbing will make the campaign unplayable, otherwise it should be fine.




Update 1:
• Call Errantry no longer causes diplomatic penalties, but the charge bonus to cavalry has been removed.
• Blessed Blades Improved: gives +8 charge instead of +12% charge.
• Service to the Lady now takes 10 turns to unlock instead of 14, but untainted is +1 to each province instead of to each region.

Update 2:
• Royarch's Command added
• Chalice of the Moon can now be obtained after service to the lady, making Fleur-de-lys optional
• Global recruitment and army movement upgrades should now work correctly

Update 3:
• This mod should now work for the new faction aswell.

Update 4:
• Most technologies have been altered and streamlined.
• Many techs have had their names changed.
• Service to the Lady (now called Faithful Land) is now a new entry point technology.
• Men-at-arms Reform and Absolute Feudalism have been moved.

Update 5: (22/12/2019)
• New tech added: Knightly Reform!

This technology gives +4 Leadership and +5% Physical Resistance to all Knights. (As of 23/12/20 update)

Update 6: (24/01/2020)
• Huge Update! 7 new techs added!
These techs will be added to the Definitive edition shortly.

Update 8: (23/12/2020)
• Removed Zealous Looting
• Added Flourishing Realm and King's Library
• Techs edited to become closer to the Definitive edition versions.


I would love to hear your feedback!
If you want more mods like this to exist, please rate the mod.
74 Comments
FullAutoAttack 16 Jul, 2021 @ 1:09am 
Does this need an update?
arkanikorde 25 Mar, 2021 @ 5:56am 
Thank you for zis beautifull work! I have found a incompatibility (cause crash to destop when I launch the game) betwin this two mods "Lily's Bretonnia Rework" and "Lily's Bretonnia Technology Expension". I don't know where the problem come from (or if it's normal). But It's sad we can't play with these mods together ^^
Zaylidin  [author] 24 Dec, 2020 @ 4:06am 
@Hovis
Not really, can't think what would be the issue honestly.
Hovis 23 Dec, 2020 @ 7:59pm 
Does the new version affect anything new that the last version didn't? If so it is possible that it has found a conflict with one of the other mods I use. I should probably prune the mod stack to be honest but every time I try I end up back on the workshop with even more stuff installed.
Zaylidin  [author] 23 Dec, 2020 @ 6:31pm 
@Hovis
Sure thing, I'll take a look. Seems odd though since I play tested it, it worked for me. I really appreciate the heads up though!
Hovis 23 Dec, 2020 @ 6:27pm 
Most recent update broke it. Not sure why or how or in relation to what, but I was playing fine, took a break, this mod updated, game wouldn't load afterwards. Not just the save wouldn't work, whole game. Not sure if something went pearshaped or not but thought it might be useful to know. :)
Lampros 14 Jun, 2020 @ 4:39am 
Ok, I tested this mod, and it still works fine without updating to the latest DLC. The problem, however, is that it makes the Brets a bit over-powered, as many of their units get buffed twice and even thrives on the same stats - be it MA, MD, Leadership, Armor or what not. In fact, now the Bret technology tree gets just as extensive as their HE, DE, or Dwarven counterpart - while at the same time providing more bang for each item individually. I feel this is too much, either from a balance or lore perspective.

So would it be possible for you to release a toned-down version? Perhaps something like 12 more techs instead of 27 - and toning down those techs that make the cut a bit more in egregious cases?
Lampros 13 Jun, 2020 @ 4:06pm 
By the way, will this work with the latest mod?
Thanathos6 14 Apr, 2020 @ 3:36pm 
@Lily - I see thank you for the quick response

... and modders are the best kind of people !!!
Zaylidin  [author] 14 Apr, 2020 @ 3:23pm 
@Thanathos6
If you have both at the same time your just going to fuck up your campaign since its going to flood your tech tree with copies of my techs over the top of the custom SFO technology. If you are using SFO use my new mod with it, otherwise just use this ^_^

...and thank you for the kind words! :steamhappy: