Total War: WARHAMMER II

Total War: WARHAMMER II

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Lily's Bretonnia Technology Expansion
   
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Tags: mod, Campaign
File Size
Posted
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679.459 KB
19 Apr, 2019 @ 10:44am
29 Dec, 2020 @ 11:34am
17 Change Notes ( view )

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Lily's Bretonnia Technology Expansion

In 1 collection by Zaylidin
Lily's Bretonnia Mod Collection
53 items
Description
Bretonnia Technology Expansion

This mod adds 28 new technologies to the Realms of Bretonnia! Some have custom made artwork, drawn by myself. All of these upgrades are a part of two new trees (that link up at the end) known as the Pleasant Land and Faithful Land of Bretonnia tech trees. Lords and Ladies of the realm, rejoice!

This mod is compatible with save games and mods that do not add new techs to Bretonnia. If you unlock a technology, un-subbing will make the campaign unplayable, otherwise it should be fine.




Update 1:
• Call Errantry no longer causes diplomatic penalties, but the charge bonus to cavalry has been removed.
• Blessed Blades Improved: gives +8 charge instead of +12% charge.
• Service to the Lady now takes 10 turns to unlock instead of 14, but untainted is +1 to each province instead of to each region.

Update 2:
• Royarch's Command added
• Chalice of the Moon can now be obtained after service to the lady, making Fleur-de-lys optional
• Global recruitment and army movement upgrades should now work correctly

Update 3:
• This mod should now work for the new faction aswell.

Update 4:
• Most technologies have been altered and streamlined.
• Many techs have had their names changed.
• Service to the Lady (now called Faithful Land) is now a new entry point technology.
• Men-at-arms Reform and Absolute Feudalism have been moved.

Update 5: (22/12/2019)
• New tech added: Knightly Reform!

This technology gives +4 Leadership and +5% Physical Resistance to all Knights. (As of 23/12/20 update)

Update 6: (24/01/2020)
• Huge Update! 7 new techs added!
These techs will be added to the Definitive edition shortly.

Update 8: (23/12/2020)
• Removed Zealous Looting
• Added Flourishing Realm and King's Library
• Techs edited to become closer to the Definitive edition versions.


I would love to hear your feedback!
If you want more mods like this to exist, please rate the mod.
74 Comments
Alex the Great 19 May, 2019 @ 10:28pm 
Oooo, hmmmm, that buff would make the prophetesses better.
Zaylidin  [author] 19 May, 2019 @ 2:24am 
@Seraphino
I meant the prophetesses, damsels are fine as they are ^_^
Alex the Great 18 May, 2019 @ 8:41pm 
Ooooo, you mean the damsels or prophetesses? (Or both? Lol)
Zaylidin  [author] 18 May, 2019 @ 9:09am 
@Seraphino
I've considered improving the Sorceress to have the battle-pilgrim buffs that are normally unique to the Fay Enchantress since they seem to be pretty terrible. Other than that I have no other ideas in that regard.
Alex the Great 18 May, 2019 @ 8:21am 
This is a pretty neat addition. :O
I was wondering though, since you expanded the tech tree of bretonnia, have you considered also adding additional faction/lord effects for bretonnia?
Parkers 29 Apr, 2019 @ 12:34am 
awesome, nice one Lily
Zaylidin  [author] 28 Apr, 2019 @ 2:21pm 
*Announcement*
I can now update mods once more, and as a result a new update has been released immediately!
A new tech has been added: Royarch's command!

This new upgrade will require almost all other techs to reach, but the reward will be worth it. It is the perfect upgrade for ranging far from home in the late game, give your armies more movement, replenishment and global recruitment.
Zaylidin  [author] 27 Apr, 2019 @ 5:30am 
@the-town-drunk
I can't believe I forgot to test that part of the tech, my bad! I would fix it right now but I cannot update my mods due to an error each time I try. Not sure what the fix to that would be but whenever I can release the next update for the mod I'll make sure to add that change in.
Thanks ♥
the-town-drunk 27 Apr, 2019 @ 5:24am 
As a fellow Bretonnia lover, thanks for your mods!

I'm having a small problem with the Call Errantry tech, the bonus to global recruitment is not working.
I fixed it locally by changing the effect scope to faction_to_faction_own_unseen. Not sure if that's the best approach though, I'm very new to modding.
Parkers 26 Apr, 2019 @ 6:31am 
pretty sure they would have access to tech, otherwise they would fall way behind the player, but now i'm not sure lol