DayZ
44 ratings
BalotaApocalypticCity
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod Type: Environment, Terrain
File Size
Posted
Updated
191.881 KB
20 Apr, 2019 @ 9:00am
21 Feb, 2020 @ 1:08am
8 Change Notes ( view )

Subscribe to download
BalotaApocalypticCity

Description
You can use it as a Mod or use the init.c method.

Init.c method, look at the info folder.


**********************************************************

It is necessary to have the @BuilderItems mod

It is necessary to have the @HeliWreckNoLoot mod.

**********************************************************
21 Comments
T2OJAN 9 Jan, 2020 @ 11:19am 
It was a pleasure, thanks to you.
Nitrix_Spain  [author] 9 Jan, 2020 @ 11:03am 
@T2OJAN
ok, I uploaded it from the test folder, it's fixed, thanks.
T2OJAN 9 Jan, 2020 @ 10:25am 
T2OJAN 9 Jan, 2020 @ 9:54am 
@Nitrix_Spain
Please check the PBO... I think it's empty or corrupt (1KB).
XxMindAgainstxX 12 Aug, 2019 @ 3:13am 
its okay for 1.04
Relic The Almighty 31 May, 2019 @ 10:23am 
To bad since it looks very good with the papers all around the place, more apocalyptic. It doesn't feel the same without it. You made a very good mod. To bad about the limits.
Nitrix_Spain  [author] 31 May, 2019 @ 5:52am 
@Naichi2 / Relic ¯\_(ツ)_/¯
Yes, I have other versions of the cities without papers only on roads, I'm doing the same with several cities that I have not published to see how far it gets
Relic The Almighty 31 May, 2019 @ 5:16am 
I managed to get em all at once, however I had to remove all Trash 3m 5m variants... Then I readded some trash on the road only. Still server takes quite a performance hit. To bad you can't get original map in and then release the map as an mod with this stuff in.
Nitrix_Spain  [author] 19 May, 2019 @ 3:33am 
@Dr. Alpha
Yes, it seems that it does not support so many objects, you are looking at a solution, it does not matter if you put a location and then another one will fail due to the number of objects, when you have all the locations you need or the server can do the new mapgrouppos.xml.
Remember that if you remove any location and create a new mapgrouppos.xml the loot will still appear even if the buildings or vehicles are not there.
Alpha Gamer 19 May, 2019 @ 2:32am 
I have noticed that if i add all the cities at once, it crashes my server completly. Do i have to add each one, one by one first. for example. add the bridge, copy the mapgrouppos.xml file over, set the
//GetTesting().ExportProxyData("7500 0 7500", 10000); //Centre of map, radius of how far to go out and find buildings.

then add the next city? What is the process